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How Does Temporary Hit Points Stack?
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<blockquote data-quote="nhl_1997" data-source="post: 1910856" data-attributes="member: 22380"><p>Unfortunately, if you choose to allow multiple sources of temporary hit points, then there needs to be some sort of method to determine which source is the "active" one. The method you listed in the original post certainly seems reasonable: (summarizing below)</p><p></p><p>Whenever a character takes damage while having temporary hit points, the damage is first applied to whichever source is presently granting the most temporary hit points.</p><p></p><p>What happens if there is a tie? As long as there is some method of determining which source(s) absorb damage, then things might work.</p><p></p><p>Additionally, I personally think that if a character takes enough damage to overcome the larger temp hp source, another source should also be reduced. If someone has temporary hit points, then all damage is first applied to those temporary hps (instead of having an attack bypass the secondary source as you did in the original post.)</p><p></p><p>It's because of all these potential confusion points that I would not allow multiple temporary hit point sources.</p><p></p><p></p><p>By the way, there is at least one area where the rules explicitly state that order matters (so it's not completely insane to say that order of the spells determines the order in which temp hps are used.) If a character decides to wear multiple cloaks (or multiple gloves, more than two rings, etc.) then only the first cloak functions properly.</p></blockquote><p></p>
[QUOTE="nhl_1997, post: 1910856, member: 22380"] Unfortunately, if you choose to allow multiple sources of temporary hit points, then there needs to be some sort of method to determine which source is the "active" one. The method you listed in the original post certainly seems reasonable: (summarizing below) Whenever a character takes damage while having temporary hit points, the damage is first applied to whichever source is presently granting the most temporary hit points. What happens if there is a tie? As long as there is some method of determining which source(s) absorb damage, then things might work. Additionally, I personally think that if a character takes enough damage to overcome the larger temp hp source, another source should also be reduced. If someone has temporary hit points, then all damage is first applied to those temporary hps (instead of having an attack bypass the secondary source as you did in the original post.) It's because of all these potential confusion points that I would not allow multiple temporary hit point sources. By the way, there is at least one area where the rules explicitly state that order matters (so it's not completely insane to say that order of the spells determines the order in which temp hps are used.) If a character decides to wear multiple cloaks (or multiple gloves, more than two rings, etc.) then only the first cloak functions properly. [/QUOTE]
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How Does Temporary Hit Points Stack?
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