Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Does Temporary Hit Points Stack?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 1914483" data-attributes="member: 2011"><p>Ah. Thanks for that answer. That solves it for me.</p><p></p><p>Round 1: 2 PP in Vigor for 10 temporary hits.</p><p></p><p>Round 2: 3 PP in Vigor for 15 temporary hits.</p><p></p><p>Round 3: Aid spell for 7 temporary hits.</p><p></p><p>Round 4: Gets hit for 9 points. The 15 point Vigor gets hit for 9 and is down to 6. The 10 point Vigor takes over.</p><p></p><p>Round 5: Gets hit for 14 points. The 10 point Vigor stops 10. Takes 4 points of real damage. The 10 point Vigor is gone. The 7 point Aid takes over.</p><p></p><p>Round 6: Gets hit for 20 points. The 7 point Aid stops 7. Takes 13 more points of real damage. The temporary hit point portion of the Aid spell is gone, the rest of the Aid spell still works. The 6 point Vigor takes over (with regard to temporary hit points).</p><p></p><p>Round 7: Gets hit for 8 points. The 6 point Vigor stops 6. Takes 2 more points of real damage. All of the temporary points are gone.</p><p></p><p></p><p>Since:</p><p></p><p>"Same Effect More than Once in Different Strengths: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the best one applies."</p><p></p><p>and:</p><p></p><p>"One Effect Makes Another Irrelevant: Sometimes, one spell can render a later spell irrelevant. Both spells are still active, but one has rendered the other useless in some fashion."</p><p></p><p></p><p>The highest power effect is in effect at any given moment. The instant it is no longer the highest power effect, some other effect takes over. All of these spells (powers) are still active, they are not lost or dispelled. They are just "temporarily useless".</p><p></p><p>They do not stack. They co-exist in parallel with the most powerful one taking precedence.</p><p></p><p>And since the other temporary hit point spells (powers) are not in effect when the character gets hit, temporary hit points are only subtracted from the spell (power) which IS in effect at that moment.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1914483, member: 2011"] Ah. Thanks for that answer. That solves it for me. Round 1: 2 PP in Vigor for 10 temporary hits. Round 2: 3 PP in Vigor for 15 temporary hits. Round 3: Aid spell for 7 temporary hits. Round 4: Gets hit for 9 points. The 15 point Vigor gets hit for 9 and is down to 6. The 10 point Vigor takes over. Round 5: Gets hit for 14 points. The 10 point Vigor stops 10. Takes 4 points of real damage. The 10 point Vigor is gone. The 7 point Aid takes over. Round 6: Gets hit for 20 points. The 7 point Aid stops 7. Takes 13 more points of real damage. The temporary hit point portion of the Aid spell is gone, the rest of the Aid spell still works. The 6 point Vigor takes over (with regard to temporary hit points). Round 7: Gets hit for 8 points. The 6 point Vigor stops 6. Takes 2 more points of real damage. All of the temporary points are gone. Since: "Same Effect More than Once in Different Strengths: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the best one applies." and: "One Effect Makes Another Irrelevant: Sometimes, one spell can render a later spell irrelevant. Both spells are still active, but one has rendered the other useless in some fashion." The highest power effect is in effect at any given moment. The instant it is no longer the highest power effect, some other effect takes over. All of these spells (powers) are still active, they are not lost or dispelled. They are just "temporarily useless". They do not stack. They co-exist in parallel with the most powerful one taking precedence. And since the other temporary hit point spells (powers) are not in effect when the character gets hit, temporary hit points are only subtracted from the spell (power) which IS in effect at that moment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Does Temporary Hit Points Stack?
Top