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How does the 4E Barbarian Rage ability work?
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<blockquote data-quote="Dungnmaster001" data-source="post: 4500622" data-attributes="member: 72661"><p>Many barbarians will be taking the armor feats. This is because the only 2 stats that will matter to most of them is Str, and Con. That leaves very little left (assuming standard point buy method for stats) for dex or int making hide armor not very effective as protection. </p><p></p><p>However I am also one that won't be spending my feats on armor until later in the build (perhaps around paragon I'll free up some space for chain..probably not going all the way up to scale or plate). </p><p></p><p>Most people are thinking of the barbarian as similar to the other strikers in terms of squishiness. With rangers and rogues they pump up stats to increase their defenses. Then along comes the Barbarian and it discourages this by placing it's 2 primary attributes in stats that only affect the Fort defense. AC, Ref, and Will will be lower than other strikers true but I think it will even out due to my next point.</p><p></p><p>What many are seemingly overlooking is the temporary hitpoints many of the powers grant. This will offset a lot of the incoming damage and is there specifically to shore up weak defenses. Also getting hit isn't always a bad thing for the barbarian. Many things trigger off being bloodied.</p><p></p><p>Overall I'm withholding final judgement until I see it in actual play session (hopefully soon if my group ever gets around to having it's next session). </p><p></p><p>I'm curious if anyone here has had a chance to play one in a real session yet (not just a few mock combats or theoretical exercises).</p></blockquote><p></p>
[QUOTE="Dungnmaster001, post: 4500622, member: 72661"] Many barbarians will be taking the armor feats. This is because the only 2 stats that will matter to most of them is Str, and Con. That leaves very little left (assuming standard point buy method for stats) for dex or int making hide armor not very effective as protection. However I am also one that won't be spending my feats on armor until later in the build (perhaps around paragon I'll free up some space for chain..probably not going all the way up to scale or plate). Most people are thinking of the barbarian as similar to the other strikers in terms of squishiness. With rangers and rogues they pump up stats to increase their defenses. Then along comes the Barbarian and it discourages this by placing it's 2 primary attributes in stats that only affect the Fort defense. AC, Ref, and Will will be lower than other strikers true but I think it will even out due to my next point. What many are seemingly overlooking is the temporary hitpoints many of the powers grant. This will offset a lot of the incoming damage and is there specifically to shore up weak defenses. Also getting hit isn't always a bad thing for the barbarian. Many things trigger off being bloodied. Overall I'm withholding final judgement until I see it in actual play session (hopefully soon if my group ever gets around to having it's next session). I'm curious if anyone here has had a chance to play one in a real session yet (not just a few mock combats or theoretical exercises). [/QUOTE]
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How does the 4E Barbarian Rage ability work?
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