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how does the druid not stink?
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<blockquote data-quote="The Cardinal" data-source="post: 842014" data-attributes="member: 634"><p>the city is just a different kind of jungle - and druids rule the jungle!</p><p></p><p>How?</p><p></p><p>1. Wildshape: cats, dogs, ravens, pigeons, (dire) rats, racoons, snakes, etc. - there are tons of animals in every city, especially in large ones, and <strong>no one</strong> pays any real attention to them! A druid is the master of all animals, so use it!</p><p>2. Charm Person or Animal, all Animal spells: see above</p><p>3. Cities are made of stone,wood, and metal: You can shape it, learn its secrets, or lay it to waste - Meld with Stone, Soften Earth and Stone, Warp Wood, Wood Shape, Chill Metal, Heat Metal, Stone Shape, Rusting Grasp, Transmute Rock to Mud, Stonetell, Wall of Stone, Ironwood, Repel Wood, Transmute Metal to Wood, Repel Metal or Stone, Earthquake, etc.</p><p>4. Even cities have plants and parks - so use them: Tree Shape, Speak with Plants, Tree Stride, and Transport via Plants all can be quite useful in a city campaign</p><p>5. The Weather: you can control it better than any one else, and the right weather conditions at the right time can be a lot of help in a city campaign. You can get people to get off the streets and huddle in their houses, you can bring fog and clouds for a little nightly B&E action, you can cause "accidental" lightning strikes, you may even bring a heatwave that forces guards out of their armor and reveals strange marks and tattoos otherwise hidden by clothing...</p><p>6. Diplomacy is a class skill - where else to use it to its greatest effect but in a city?</p></blockquote><p></p>
[QUOTE="The Cardinal, post: 842014, member: 634"] the city is just a different kind of jungle - and druids rule the jungle! How? 1. Wildshape: cats, dogs, ravens, pigeons, (dire) rats, racoons, snakes, etc. - there are tons of animals in every city, especially in large ones, and [B]no one[/B] pays any real attention to them! A druid is the master of all animals, so use it! 2. Charm Person or Animal, all Animal spells: see above 3. Cities are made of stone,wood, and metal: You can shape it, learn its secrets, or lay it to waste - Meld with Stone, Soften Earth and Stone, Warp Wood, Wood Shape, Chill Metal, Heat Metal, Stone Shape, Rusting Grasp, Transmute Rock to Mud, Stonetell, Wall of Stone, Ironwood, Repel Wood, Transmute Metal to Wood, Repel Metal or Stone, Earthquake, etc. 4. Even cities have plants and parks - so use them: Tree Shape, Speak with Plants, Tree Stride, and Transport via Plants all can be quite useful in a city campaign 5. The Weather: you can control it better than any one else, and the right weather conditions at the right time can be a lot of help in a city campaign. You can get people to get off the streets and huddle in their houses, you can bring fog and clouds for a little nightly B&E action, you can cause "accidental" lightning strikes, you may even bring a heatwave that forces guards out of their armor and reveals strange marks and tattoos otherwise hidden by clothing... 6. Diplomacy is a class skill - where else to use it to its greatest effect but in a city? [/QUOTE]
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how does the druid not stink?
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