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There have been a couple threads lately on game balance, and a thread recently on whether to TPK a party or try to save them...
I'm curious to know what kind of experiences other GMs have had with groups facing adversaries that outmatch them. Does the GM in your group usually:
(a) Give players lots of clues that (you hope) show that direct confrontation with a particular adversary is ill-advised, meanwhile providing clues to other ways to defeat said adversary rather than direct confrontation (or info on the adversary's weakness, allowing direct confrontation to be more balanced).
(b) Trust players to recognize the threat posed by a particular adversary when push comes to shove (and trust that they will be smart/willing/able to run away).
(c) Never have adversaries that outmatch the PCs.
(d) Handle things in some way other than those described above, or do some combination of the above choices. (Please explain.)
ironregime
I'm curious to know what kind of experiences other GMs have had with groups facing adversaries that outmatch them. Does the GM in your group usually:
(a) Give players lots of clues that (you hope) show that direct confrontation with a particular adversary is ill-advised, meanwhile providing clues to other ways to defeat said adversary rather than direct confrontation (or info on the adversary's weakness, allowing direct confrontation to be more balanced).
If (a), do the players in your group usually (1) recognize the clues and avoid direct confrontation, (2) fail to see the clues and end up in a world of hurt, (3) recognize the clues but face off against the adversary anyway, or (4) some other reaction not listed.
(b) Trust players to recognize the threat posed by a particular adversary when push comes to shove (and trust that they will be smart/willing/able to run away).
If (B), do the players in your group usually (1) recognize quickly that they are outmatched and take alternate action, e.g. run away, look for weakness, whatever, (2) fail to notice the imbalance in the combat until its too late to take alternate action, (3) recognize quickly that they are outmatched but keep fighting anyway, or (4) some other reaction not listed.
(c) Never have adversaries that outmatch the PCs.
(d) Handle things in some way other than those described above, or do some combination of the above choices. (Please explain.)
ironregime
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