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How does the GM handle tough NPCs and how does your party react?
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<blockquote data-quote="Jeff Wilder" data-source="post: 2607129" data-attributes="member: 5122"><p>In my experience as both player and DM, players <em>usually</em> catch on that they're in for a genuinely tough fight fairly quickly. It has unfortunately also been my experience that players just do not want to run away, not even from an overmatch, and <em>certainly</em> not from a "fair fight." I'm including myself here ... not only have I contributed to the stupidity of "fight to the death" as a player, I've actually been the cause of at least one TPK because of stubborness.</p><p></p><p>(In D&D, consistently engaging in "tough" or "fair" fights is a recipe for TPKs. If every fight is a genuinely even match-up, say a CR of 2 or 3 higher than the average party level, the odds of winning even two fights in a row 3-to-1 against. And that's of winning both fights ... the odds of every PC <em>surviving</em> both fights is depressingly lower.)</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 2607129, member: 5122"] In my experience as both player and DM, players [i]usually[/i] catch on that they're in for a genuinely tough fight fairly quickly. It has unfortunately also been my experience that players just do not want to run away, not even from an overmatch, and [i]certainly[/i] not from a "fair fight." I'm including myself here ... not only have I contributed to the stupidity of "fight to the death" as a player, I've actually been the cause of at least one TPK because of stubborness. (In D&D, consistently engaging in "tough" or "fair" fights is a recipe for TPKs. If every fight is a genuinely even match-up, say a CR of 2 or 3 higher than the average party level, the odds of winning even two fights in a row 3-to-1 against. And that's of winning both fights ... the odds of every PC [i]surviving[/i] both fights is depressingly lower.) [/QUOTE]
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How does the GM handle tough NPCs and how does your party react?
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