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How does the knowledge cleeic play?
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<blockquote data-quote="Irda Ranger" data-source="post: 7085360" data-attributes="member: 1003"><p>One of my players (I am the DM) has a 9th level Knowledge Cleric, and it's great. He doesn't wade into combat at all, but plays a support role in combat, using Healing Word to keep Fighters in the fight and Guiding Bolt to set the rogue up for Sneak Attacks.</p><p></p><p>Out of combat his Knowledge of the Ages has proved useful. He has used it mostly for Tool proficiencies. Proficiency plus casting Guidance on himself plus a high Intelligence and he can make or do anything for 10-20 minutes. It's like having MacGuyver in the group. Admittedly part of this is me (as the DM) empowering his applications of it; for instance I have allowed that he can write down instructions to himself for later when doing certain things, like improvising a recipe while Proficient and then just following the recipe once it wears off.</p><p></p><p>Another thing he's done is during a month of downtime he would tutor another PC in a Tool Proficiency for 20 minutes each morning and evening until the other PC gained natural Proficiency. In this way our Sailor Rogue learned how to use the Spelljamming 3D-sextant that allows guiding Spelljammers between planets and crystal spheres.</p><p></p><p>We also don't have a Wizard (just a Sorcerer), so the Cleric is the only one with Identify, which I require to get anything from magic items besides flat bonuses. </p><p></p><p>My campaign also has a heavy investigative and mystery-solving aspect which the Knowledge Cleric's Domain Spells are basically designed for.</p><p></p><p>We've joked several times that his character is basically William of Baskerville from The Name of the Rose.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7085360, member: 1003"] One of my players (I am the DM) has a 9th level Knowledge Cleric, and it's great. He doesn't wade into combat at all, but plays a support role in combat, using Healing Word to keep Fighters in the fight and Guiding Bolt to set the rogue up for Sneak Attacks. Out of combat his Knowledge of the Ages has proved useful. He has used it mostly for Tool proficiencies. Proficiency plus casting Guidance on himself plus a high Intelligence and he can make or do anything for 10-20 minutes. It's like having MacGuyver in the group. Admittedly part of this is me (as the DM) empowering his applications of it; for instance I have allowed that he can write down instructions to himself for later when doing certain things, like improvising a recipe while Proficient and then just following the recipe once it wears off. Another thing he's done is during a month of downtime he would tutor another PC in a Tool Proficiency for 20 minutes each morning and evening until the other PC gained natural Proficiency. In this way our Sailor Rogue learned how to use the Spelljamming 3D-sextant that allows guiding Spelljammers between planets and crystal spheres. We also don't have a Wizard (just a Sorcerer), so the Cleric is the only one with Identify, which I require to get anything from magic items besides flat bonuses. My campaign also has a heavy investigative and mystery-solving aspect which the Knowledge Cleric's Domain Spells are basically designed for. We've joked several times that his character is basically William of Baskerville from The Name of the Rose. [/QUOTE]
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