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How does the magus perform at high levels?
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<blockquote data-quote="Lord Pendragon" data-source="post: 5989307" data-attributes="member: 707"><p>If I'm reading it correctly, the magus, like a wizard, would lose the shield bonus on any round in which they cast a spell. Which for a magus is quite often. I'm thinking the <em>Shield</em> spell is definitely my best bet. At low levels that's not an issue at all, I can cast it as I engage. At higher levels I may want to spend that engagement spot casting something else, so the opportunity cost will rise.</p><p></p><p>While Crane Wing is awesome, 4 feats is wildly expensive. I've statted out a proto-build up to level 10, and certainly didn't have 4 free slots.</p><p></p><p>Then again, I could still easily pick it up in the back 10. Might have to wait until I hit 11 and see how much of the incoming melee damage my guy is expected to handle for the group, my hp, etc.</p><p></p><p>Heh, I totally looked and yeah, couldn't find one that was str/int. So many repeats of dex/something too. My proto-build is human. I liked the extra feat early on. I also originally thought the extra skill point would be helpful, but now that I understand how skills work in Pathfinder, might see about swapping the bonus skill point out if that's an option.</p><p></p><p><strong>Edit to add:</strong> Just noticed that you can swap out your bonus feat and skill point to get an extra +2 to a chosen stat as an alternative racial attribute for humans. Woot!</p><p></p><p>My proto-build has Lunge, Power Attack, and Intensified Spell, so it looks like I'm getting my bases covered, which is great. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Why do you say that? My thinking had been to combo spell combat with spellstrike, Power Attack, and Arcane Accuracy. That'd give the extra melee attack from spellstrike the damage bonus from Power Attack and the attack bonus from Arcane Accuracy to offset it...?</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 5989307, member: 707"] If I'm reading it correctly, the magus, like a wizard, would lose the shield bonus on any round in which they cast a spell. Which for a magus is quite often. I'm thinking the [i]Shield[/i] spell is definitely my best bet. At low levels that's not an issue at all, I can cast it as I engage. At higher levels I may want to spend that engagement spot casting something else, so the opportunity cost will rise. While Crane Wing is awesome, 4 feats is wildly expensive. I've statted out a proto-build up to level 10, and certainly didn't have 4 free slots. Then again, I could still easily pick it up in the back 10. Might have to wait until I hit 11 and see how much of the incoming melee damage my guy is expected to handle for the group, my hp, etc. Heh, I totally looked and yeah, couldn't find one that was str/int. So many repeats of dex/something too. My proto-build is human. I liked the extra feat early on. I also originally thought the extra skill point would be helpful, but now that I understand how skills work in Pathfinder, might see about swapping the bonus skill point out if that's an option. [B]Edit to add:[/B] Just noticed that you can swap out your bonus feat and skill point to get an extra +2 to a chosen stat as an alternative racial attribute for humans. Woot! My proto-build has Lunge, Power Attack, and Intensified Spell, so it looks like I'm getting my bases covered, which is great. :) Why do you say that? My thinking had been to combo spell combat with spellstrike, Power Attack, and Arcane Accuracy. That'd give the extra melee attack from spellstrike the damage bonus from Power Attack and the attack bonus from Arcane Accuracy to offset it...? [/QUOTE]
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How does the magus perform at high levels?
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