Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How does the Mob template work in 3.5?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scurvy_Platypus" data-source="post: 4469487" data-attributes="member: 43283"><p>You guys seem to be talking at cross-purposes.</p><p></p><p>One of you wants to be able to beat the stuffing out of high level characters. "Even though your character is high level, you should _never_ take it for granted that you'll be able to stomp something."</p><p></p><p>The other is cheering on mook rules, and how that can make a player feel bad-ass as they mow through people.</p><p></p><p>I think the "mob" approach is going to work just fine for Jeff, since he wants to inspire fear.</p><p></p><p>roguerouge should really be looking at "mook" rules. I guess mook rules could be kinda implemented through some sort of template, but my gut instinct is that mooks aren't a template. Main reason being that templates are adding a bunch of abilities and so forth to a creature(s). Whereas mook rules are sidestepping the "normal" rules (which a templated creature in theory is following) and going for a faster and simplified version. The faster and simplified version of resolving hits, damage, and so forth is what allows for that "I am MIGHTY!!!" kind of thing that using mooks promotes.</p><p></p><p>Mobs are almost a force of nature and it's difficult for a single (or small) group of people to stand against them.</p><p></p><p>Edit:</p><p></p><p></p><p></p><p>Take a look here for some ideas to get more of what you seem to be looking for roguerouge:</p><p><a href="http://www.enworld.org/forum/d-d-3rd-edition-house-rules/208523-mook-rules.html" target="_blank">http://www.enworld.org/forum/d-d-3rd-edition-house-rules/208523-mook-rules.html</a></p><p></p><p>I personally like the approach that Tonguez takes, but I go a step further. The HD of the creature provides the initial BaB. For every additional [number you pick] mooks, add +1 to the BaB. Damage is the same. You're not rolling a die for each member of the group, it's a single roll for each group. When the appropriate number of hits has been scored, remove a member of the group.</p><p></p><p>A mook group can be scared off by doing an intimidation check. Base should be something like 10+ 1 for each member of the group. If you want to make the players feel big, you can have the group make something like a rout check; decide what the mooks base morale would be, and then apply a penalty for every casualty they've taken in combat.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4469487, member: 43283"] You guys seem to be talking at cross-purposes. One of you wants to be able to beat the stuffing out of high level characters. "Even though your character is high level, you should _never_ take it for granted that you'll be able to stomp something." The other is cheering on mook rules, and how that can make a player feel bad-ass as they mow through people. I think the "mob" approach is going to work just fine for Jeff, since he wants to inspire fear. roguerouge should really be looking at "mook" rules. I guess mook rules could be kinda implemented through some sort of template, but my gut instinct is that mooks aren't a template. Main reason being that templates are adding a bunch of abilities and so forth to a creature(s). Whereas mook rules are sidestepping the "normal" rules (which a templated creature in theory is following) and going for a faster and simplified version. The faster and simplified version of resolving hits, damage, and so forth is what allows for that "I am MIGHTY!!!" kind of thing that using mooks promotes. Mobs are almost a force of nature and it's difficult for a single (or small) group of people to stand against them. Edit: Take a look here for some ideas to get more of what you seem to be looking for roguerouge: [url]http://www.enworld.org/forum/d-d-3rd-edition-house-rules/208523-mook-rules.html[/url] I personally like the approach that Tonguez takes, but I go a step further. The HD of the creature provides the initial BaB. For every additional [number you pick] mooks, add +1 to the BaB. Damage is the same. You're not rolling a die for each member of the group, it's a single roll for each group. When the appropriate number of hits has been scored, remove a member of the group. A mook group can be scared off by doing an intimidation check. Base should be something like 10+ 1 for each member of the group. If you want to make the players feel big, you can have the group make something like a rout check; decide what the mooks base morale would be, and then apply a penalty for every casualty they've taken in combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How does the Mob template work in 3.5?
Top