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How does the Monk perform? (and revisiting monk spells)
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<blockquote data-quote="Eltab" data-source="post: 6813264" data-attributes="member: 6803337"><p>I've played an Open Hand monk at low levels.</p><p>- You slay enemies by the Death of 1000 Cuts, not by the Nova.</p><p>- Having two attacks (Martial Arts) against medium-AC enemies feels like having "Advantage" on one attack; your chance of missing both is small, but so is your chance of hitting twice.</p><p>- I am designing for Group's Designated Scout, I pumped Perception and Stealth. I warped one AL module because I could detect the threats and go around them instead of blundering into ambushes.</p><p>- I've been KO'ed after failing an Acrobatics check (to be all Jackie Chan and jump on top of a prisoner holding cell) and coming to a complete stop in front of the enemies.</p><p>- related: You are a "Fisher battlecruiser", a skirmisher NOT a tank. (British Navy history from the First World War should be a warning to you.)</p><p>- Extra-high speed is good in retreat and sometimes in pursuit, but enables you to get yourself in trouble all alone if you lose your head.</p><p>- I m/c'ed Rogue but the two classes do not overlap much (shortsword). Buyer be aware.</p></blockquote><p></p>
[QUOTE="Eltab, post: 6813264, member: 6803337"] I've played an Open Hand monk at low levels. - You slay enemies by the Death of 1000 Cuts, not by the Nova. - Having two attacks (Martial Arts) against medium-AC enemies feels like having "Advantage" on one attack; your chance of missing both is small, but so is your chance of hitting twice. - I am designing for Group's Designated Scout, I pumped Perception and Stealth. I warped one AL module because I could detect the threats and go around them instead of blundering into ambushes. - I've been KO'ed after failing an Acrobatics check (to be all Jackie Chan and jump on top of a prisoner holding cell) and coming to a complete stop in front of the enemies. - related: You are a "Fisher battlecruiser", a skirmisher NOT a tank. (British Navy history from the First World War should be a warning to you.) - Extra-high speed is good in retreat and sometimes in pursuit, but enables you to get yourself in trouble all alone if you lose your head. - I m/c'ed Rogue but the two classes do not overlap much (shortsword). Buyer be aware. [/QUOTE]
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