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General Tabletop Discussion
*Pathfinder & Starfinder
How does the Paladin stack up?
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<blockquote data-quote="Celtavian" data-source="post: 436379" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>Currently, I am playing a single class lvl 11 Paladin in a campaign. I was skeptical of their abilities compared to a fighter. Weapon specialization is a nice feat to give up. I usually multi-class Paladin/Fighter just to obtain weapon specialization.</p><p></p><p>I have found that the single class Paladin really doesn't need weapon specialization. Most of their abilities are actually very useful. The only two that are situation specific are Remove Disease and your Holy Mount. All of your other abilities usually apply at least a few times, especially if you pick up divine might or one of the other of DOTF turning feats. </p><p></p><p>If your DM allows you to have an stronger mount such as a Dire Lion or Griffon, then you are really sitting pretty. You can actually bring them into the dungeon to help you fight unless the dungeon is too small. If you take the Leadership feat, you can actually obtain a small dragon as a mount. </p><p></p><p>The Paladin spell list is pretty awsome as well. Bless Weapon, Divine Sacrifice, Heal Mount (Full Heal for mount), and Holy Sword are some great spells that allow you to seriously compete with the fighter in the battle against evil. </p><p></p><p>If you decide to play a single class Paladin, you will be pleasantly surprised at how well you do in battle. I only hope you have the Defenders of the Faith book to fully take advantage of the Paladin class. The PHB Paladin is still very good, but the Defenders of the Faith book adds tremendous value to the class.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 436379, member: 5834"] [b]Re[/b] Currently, I am playing a single class lvl 11 Paladin in a campaign. I was skeptical of their abilities compared to a fighter. Weapon specialization is a nice feat to give up. I usually multi-class Paladin/Fighter just to obtain weapon specialization. I have found that the single class Paladin really doesn't need weapon specialization. Most of their abilities are actually very useful. The only two that are situation specific are Remove Disease and your Holy Mount. All of your other abilities usually apply at least a few times, especially if you pick up divine might or one of the other of DOTF turning feats. If your DM allows you to have an stronger mount such as a Dire Lion or Griffon, then you are really sitting pretty. You can actually bring them into the dungeon to help you fight unless the dungeon is too small. If you take the Leadership feat, you can actually obtain a small dragon as a mount. The Paladin spell list is pretty awsome as well. Bless Weapon, Divine Sacrifice, Heal Mount (Full Heal for mount), and Holy Sword are some great spells that allow you to seriously compete with the fighter in the battle against evil. If you decide to play a single class Paladin, you will be pleasantly surprised at how well you do in battle. I only hope you have the Defenders of the Faith book to fully take advantage of the Paladin class. The PHB Paladin is still very good, but the Defenders of the Faith book adds tremendous value to the class. [/QUOTE]
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How does the Paladin stack up?
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