Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How does the Phantasmal Force spell work correctly?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 7021169" data-attributes="member: 5890"><p>Why does he have to remain chained up? You created an illusion of the chains. The target won't disbelieve the illusion unless he makes his check.</p><p></p><p>However he CAN rationalize moving his arms while the chains exist: He broke free of them.</p><p></p><p></p><p></p><p>Because you interpret it how I have above: you can slap almost any status effect you want on someone... but they can typically take actions to free themselves, and you cannot make them remain constrained, even if they never succeed at their investigation check. The spell only really works if the subject thinks they cannot just walk out of their restraints.</p><p></p><p>So instead of creating a set of manacles with no way out, create a set of manacles with a puzzle. The manacles are loose and go into some unknown mechanism in the wall. In front of the subject is a key on a pedestal. Pulling on the manacle chain causes a bladed cover to descend over the key. You can juuuuust get your fingers into the path of the blade by reaching.</p><p></p><p>There: an intelligent subject will try to puzzle their way out, probably taking damage from the illusion a few times, and certainly wasting more than 6 seconds trying to work out what's going on. I wouldn't expect most adventurers to immediately</p><p>a) try to muscle their way out of the chains (which will work immediately)</p><p>b) carefully inspect the trap (which grants an investigation check)</p><p></p><p>I'd expect them to try to reach the key, withdraw when the blade comes down, try again and get hit by the blade, look for an item on their person that they can knock the key down with and then attempt that, etc etc. Eventually they'll stop and just inspect the mechanism or get sick of it and try to break out: but you've bought yourself a few rounds of the illusion working by making them think they can get out in some specific way.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7021169, member: 5890"] Why does he have to remain chained up? You created an illusion of the chains. The target won't disbelieve the illusion unless he makes his check. However he CAN rationalize moving his arms while the chains exist: He broke free of them. Because you interpret it how I have above: you can slap almost any status effect you want on someone... but they can typically take actions to free themselves, and you cannot make them remain constrained, even if they never succeed at their investigation check. The spell only really works if the subject thinks they cannot just walk out of their restraints. So instead of creating a set of manacles with no way out, create a set of manacles with a puzzle. The manacles are loose and go into some unknown mechanism in the wall. In front of the subject is a key on a pedestal. Pulling on the manacle chain causes a bladed cover to descend over the key. You can juuuuust get your fingers into the path of the blade by reaching. There: an intelligent subject will try to puzzle their way out, probably taking damage from the illusion a few times, and certainly wasting more than 6 seconds trying to work out what's going on. I wouldn't expect most adventurers to immediately a) try to muscle their way out of the chains (which will work immediately) b) carefully inspect the trap (which grants an investigation check) I'd expect them to try to reach the key, withdraw when the blade comes down, try again and get hit by the blade, look for an item on their person that they can knock the key down with and then attempt that, etc etc. Eventually they'll stop and just inspect the mechanism or get sick of it and try to break out: but you've bought yourself a few rounds of the illusion working by making them think they can get out in some specific way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How does the Phantasmal Force spell work correctly?
Top