Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How does the Phantasmal Force spell work correctly?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lkwpeter" data-source="post: 7024057" data-attributes="member: 6804713"><p>In my opinion, trying to get rid of the chains and investigating the spell via an INT (Investigation) check are absolutely <strong>two different pair of shoes</strong>:</p><p></p><ol> <li data-xf-list-type="ol">Let's regard the example of the bridge given in the rules: The target falls through it. Afterwards it still believes that the bridge exists and comes up with some other explanation for its fall (it was pushed, it slipped, or a strong wind might have knocked it off). If the target knows this place like the back of its hand and might just have been there a few hours ago (when there was no bridge at all), it would surely investigate it via an INT (Investigation) check before stepping on it. So, as a DM, the most important question is when to call for such a check. As I said before, the most logical way would be to ask yourself, <strong>if the illusion is backed up with enough evidence to not arouse the target's suspicion</strong>.</li> <li data-xf-list-type="ol">On the other hand, there is nowhere written that the target makes a DEX check or whatever, trying to balance over something that isn't there. And that's actually the point. <strong>You can't ask for a STR check, to clarify whether or not the creature successfully frees itself from chains that are not existent.</strong> There is simply nothing you could achieve with strength. The only way to get rid of that illusion is an INT (Investigation) check. The rules are very clear about that.</li> </ol><p></p><p>Yes, the illusion can move with the target (Jeremy Crawford). So, you could create manacles around each hand. <strong>BUT: You can neither bind the target's hands together nor bind it to a wall/object to <em>physically</em> hinder it from moving.</strong> </p><p></p><ul> <li data-xf-list-type="ul">To bind the target's hands together you would need to move the hands into a specific position, what is not part of the spell. Even if this would be possible, one hand would go through one of the manacles, if the target moves it.</li> <li data-xf-list-type="ul">To bind a creature to a wall/object (with the intention of physically hinder it from moving), the chains would need hold the target. And that's not possible. You could create a chain of a specific distance for each hand (so you wouldn't have to move hands together). But the moment, the target moves out of the chain's range, the target gets free. The creature would in some way rationalize that, but it would be free, because the object just ended. It's important to notice that There is no check needed, because <strong>the target still believes that the chains are real.</strong> It's like moving past or falling through the bridge. In addition, it would <strong>still</strong> have to make an INT (Investigation) check to reveal the spell.</li> </ul><p></p><p>To be honest, I don't see this interpretation to be far away from the example given in the spell's description (and Jeremy Crawford's Tweets). In my view, this is just an analogous application of it.</p><p></p><p>Furthermore, I can only repeat: Yes, I find this spell flexible. But it's also very well balanced under the discussed circumstances/restrictions.</p></blockquote><p></p>
[QUOTE="lkwpeter, post: 7024057, member: 6804713"] In my opinion, trying to get rid of the chains and investigating the spell via an INT (Investigation) check are absolutely [B]two different pair of shoes[/B]: [LIST=1] [*]Let's regard the example of the bridge given in the rules: The target falls through it. Afterwards it still believes that the bridge exists and comes up with some other explanation for its fall (it was pushed, it slipped, or a strong wind might have knocked it off). If the target knows this place like the back of its hand and might just have been there a few hours ago (when there was no bridge at all), it would surely investigate it via an INT (Investigation) check before stepping on it. So, as a DM, the most important question is when to call for such a check. As I said before, the most logical way would be to ask yourself, [B]if the illusion is backed up with enough evidence to not arouse the target's suspicion[/B]. [*]On the other hand, there is nowhere written that the target makes a DEX check or whatever, trying to balance over something that isn't there. And that's actually the point. [B]You can't ask for a STR check, to clarify whether or not the creature successfully frees itself from chains that are not existent.[/B] There is simply nothing you could achieve with strength. The only way to get rid of that illusion is an INT (Investigation) check. The rules are very clear about that. [/LIST] Yes, the illusion can move with the target (Jeremy Crawford). So, you could create manacles around each hand. [B]BUT: You can neither bind the target's hands together nor bind it to a wall/object to [I]physically[/I] hinder it from moving.[/B] [LIST] [*]To bind the target's hands together you would need to move the hands into a specific position, what is not part of the spell. Even if this would be possible, one hand would go through one of the manacles, if the target moves it. [*]To bind a creature to a wall/object (with the intention of physically hinder it from moving), the chains would need hold the target. And that's not possible. You could create a chain of a specific distance for each hand (so you wouldn't have to move hands together). But the moment, the target moves out of the chain's range, the target gets free. The creature would in some way rationalize that, but it would be free, because the object just ended. It's important to notice that There is no check needed, because [B]the target still believes that the chains are real.[/B] It's like moving past or falling through the bridge. In addition, it would [B]still[/B] have to make an INT (Investigation) check to reveal the spell. [/LIST] To be honest, I don't see this interpretation to be far away from the example given in the spell's description (and Jeremy Crawford's Tweets). In my view, this is just an analogous application of it. Furthermore, I can only repeat: Yes, I find this spell flexible. But it's also very well balanced under the discussed circumstances/restrictions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How does the Phantasmal Force spell work correctly?
Top