Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How does the Phantasmal Force spell work correctly?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 7026763" data-attributes="member: 5890"><p>No, typically what happens is that you make an attack roll, and if you hit, you tick off some hit points. If you've ticked off enough hit points, it dies. Enough hit points is usually multiple rounds worth.</p><p></p><p>Regardless, D&D provides the DM with a model for an expected reality: if you've made a phantasm of a bear, why not use the stats of a bear? </p><p></p><p>"Each round on your turn. the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm's area or within 5 feet of the phantasm". Seems pretty clear to me. It's one of the few explicit rules in the spell.</p><p></p><p></p><p>If the target fails the save (and it's more likely to than hold person, since few monsters have a good intelligence save), you've wasted at least one round of the target's time, plus dealt them some damage, plus potentially temporarily inflicted a status on them. If you picked a good illusion (a monster that they actually will stick around and fight, a puzzle they'll try to work out instead of brute their way through), you're wasting more time and dealing more damage.</p><p></p><p>PLUS</p><p></p><p>It still works for utility purposes.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7026763, member: 5890"] No, typically what happens is that you make an attack roll, and if you hit, you tick off some hit points. If you've ticked off enough hit points, it dies. Enough hit points is usually multiple rounds worth. Regardless, D&D provides the DM with a model for an expected reality: if you've made a phantasm of a bear, why not use the stats of a bear? "Each round on your turn. the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm's area or within 5 feet of the phantasm". Seems pretty clear to me. It's one of the few explicit rules in the spell. If the target fails the save (and it's more likely to than hold person, since few monsters have a good intelligence save), you've wasted at least one round of the target's time, plus dealt them some damage, plus potentially temporarily inflicted a status on them. If you picked a good illusion (a monster that they actually will stick around and fight, a puzzle they'll try to work out instead of brute their way through), you're wasting more time and dealing more damage. PLUS It still works for utility purposes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How does the Phantasmal Force spell work correctly?
Top