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How does the Phantasmal Force spell work correctly?
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<blockquote data-quote="lkwpeter" data-source="post: 7028327" data-attributes="member: 6804713"><p>For the hundredth time, <strong>you are <em>not </em>able to physically hold a person with P</strong><strong>hatansmal Force</strong><strong>!</strong> Therefore, it's not possible to <em>"create a full body force field that holds the target motionless"</em>. The example given in the spell's description says that the target can't step on the bridge, but it falls through it, because the bridge isn't there. Even damage by acid/fire/creatures is <em>psychic</em> damage, not <em>physic </em>damage! So,<strong> there is no <em>physic </em>power/force that could hold/paralyze a person!</strong> </p><p></p><p></p><p><strong>Your problem is the following:</strong></p><p></p><ul> <li data-xf-list-type="ul">You <em><u>make</u></em> the spell more powerful than it is (adding elements).</li> <li data-xf-list-type="ul">You <em><u>complain</u></em> about the spell being too powerful.</li> <li data-xf-list-type="ul">You <u><em>add</em></u><em> alternative options to free</em> from the spell effect that are not intended (to compensate).</li> <li data-xf-list-type="ul">In this way, you not only compensate <em>your</em> overpowered elements, but the <em>whole</em> spell.</li> <li data-xf-list-type="ul">With the result that the <em>whole spell</em> ist weaker than intended.</li> <li data-xf-list-type="ul">Congrats!</li> </ul><p></p><p>You may argument, that there is no official statement from WotC about that. But if you treat the spell effect analogously to the example of the bridge (not possible to step on it, because no <em>physic</em> power), it's quite clear. Read the reddits about PF, read this topic. Actually, almost everybody agrees to this point - except you. If you would stop adding new features to this spell (physic power) there wouldn't even be large intersections with spells like <em>Hold Person</em>, etc. So please, don't create problems, where there aren't any!</p></blockquote><p></p>
[QUOTE="lkwpeter, post: 7028327, member: 6804713"] For the hundredth time, [B]you are [I]not [/I]able to physically hold a person with P[/B][B]hatansmal Force[/B][B]![/B] Therefore, it's not possible to [I]"create a full body force field that holds the target motionless"[/I]. The example given in the spell's description says that the target can't step on the bridge, but it falls through it, because the bridge isn't there. Even damage by acid/fire/creatures is [I]psychic[/I] damage, not [I]physic [/I]damage! So,[B] there is no [I]physic [/I]power/force that could hold/paralyze a person![/B] [B]Your problem is the following:[/B] [LIST] [*]You [I][U]make[/U][/I] the spell more powerful than it is (adding elements). [*]You [I][U]complain[/U][/I] about the spell being too powerful. [*]You [U][I]add[/I][/U][I] alternative options to free[/I] from the spell effect that are not intended (to compensate). [*]In this way, you not only compensate [I]your[/I] overpowered elements, but the [I]whole[/I] spell. [*]With the result that the [I]whole spell[/I] ist weaker than intended. [*]Congrats! [/LIST] You may argument, that there is no official statement from WotC about that. But if you treat the spell effect analogously to the example of the bridge (not possible to step on it, because no [I]physic[/I] power), it's quite clear. Read the reddits about PF, read this topic. Actually, almost everybody agrees to this point - except you. If you would stop adding new features to this spell (physic power) there wouldn't even be large intersections with spells like [I]Hold Person[/I], etc. So please, don't create problems, where there aren't any! [/QUOTE]
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