Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How does the Phantasmal Force spell work correctly?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Undrhil" data-source="post: 7030304" data-attributes="member: 77538"><p>The answer to the first question is "Depends on the illusion created".</p><p></p><p>If I have the PF show up as a box over the target's head, then it will attack with Disadvantage if it failed the initial saving throw *if it normally relies on sight*. If it relies on Tremorsense or Blindsight, then the illusion of the box will do nothing to impede it. If it chooses to, it can investigate the box and might determine that it's not really there.</p><p></p><p>If I have the PF show up as a polar bear, then it can attack me unimpeded since there is nothing about the polar bear that will stop it from doing so. The illusion of the polar bear might give me some kind of concealment, depending on where the polar bear appears to be to the target in relation to where I am. The illusion of the polar bear will deal damage to the target. The target can choose to continue to attack me or it can choose to attack the polar bear. If it attacks the polar bear, the attack will miss and the target will rationalize that as the bear dodging out of the way or something; that part is up to the DM. If the target really looks at the bear and does the INT (Investigation) check, it may determine the bear is an illusion.</p><p></p><p>If I have the PF show up as skeletal hands crawling out of the ground, then the target can attack me unimpeded, because the skeletal hands do nothing to stop it from doing so. The illusion of the skeletal hands might cause the target to not move, since it believes the hands might grab for it. The illusion of the skeletal hands might cause the target to move somewhere else. According to Jeremy Crawford, the illusion can move with the target, so in the case of the target moving, the illusion of the skeletal hands might crawl along the ground as the target moves. The skeletal hands will deal damage to the target. Until the target takes a good look at the skeletal hands and does an INT (Investigation) check and succeeds, the hands will continue to harass the target until the spell ends.</p><p></p><p>In all of these cases, everyone else in the battle is unaware of exactly what the target is seeing. Even the caster cannot see the illusion once the spell is cast. So, the target's allies see the target moving erratically or staring the wrong direction or jumping in fright ... all depending on what the illusion is.</p></blockquote><p></p>
[QUOTE="Undrhil, post: 7030304, member: 77538"] The answer to the first question is "Depends on the illusion created". If I have the PF show up as a box over the target's head, then it will attack with Disadvantage if it failed the initial saving throw *if it normally relies on sight*. If it relies on Tremorsense or Blindsight, then the illusion of the box will do nothing to impede it. If it chooses to, it can investigate the box and might determine that it's not really there. If I have the PF show up as a polar bear, then it can attack me unimpeded since there is nothing about the polar bear that will stop it from doing so. The illusion of the polar bear might give me some kind of concealment, depending on where the polar bear appears to be to the target in relation to where I am. The illusion of the polar bear will deal damage to the target. The target can choose to continue to attack me or it can choose to attack the polar bear. If it attacks the polar bear, the attack will miss and the target will rationalize that as the bear dodging out of the way or something; that part is up to the DM. If the target really looks at the bear and does the INT (Investigation) check, it may determine the bear is an illusion. If I have the PF show up as skeletal hands crawling out of the ground, then the target can attack me unimpeded, because the skeletal hands do nothing to stop it from doing so. The illusion of the skeletal hands might cause the target to not move, since it believes the hands might grab for it. The illusion of the skeletal hands might cause the target to move somewhere else. According to Jeremy Crawford, the illusion can move with the target, so in the case of the target moving, the illusion of the skeletal hands might crawl along the ground as the target moves. The skeletal hands will deal damage to the target. Until the target takes a good look at the skeletal hands and does an INT (Investigation) check and succeeds, the hands will continue to harass the target until the spell ends. In all of these cases, everyone else in the battle is unaware of exactly what the target is seeing. Even the caster cannot see the illusion once the spell is cast. So, the target's allies see the target moving erratically or staring the wrong direction or jumping in fright ... all depending on what the illusion is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How does the Phantasmal Force spell work correctly?
Top