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How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="Storm-Bringer" data-source="post: 4153259" data-attributes="member: 57832"><p>I am going to address these bullets here:</p><p></p><p><strong> - Poison doing ability damage causes poisons to be much more dangerous than they need to be.</strong></p><p>As opposed to poisons that arent' very dangerous at all? I mean, of the poisonous substances in the world, a good many of them are simply <em>lethal</em>. No saving throw. Certain spider poison will cause necrosis of tissues for months or <em>years</em> after the initial bite. </p><p></p><p><strong> - Grappling giving a size bonus meant that large creatures would nearly always succeed on grapple checks since they would also have very high strength values and a CR appropriate Bab.</strong></p><p>So, an Ancient Dragon should have roughly the same chance to grapple as a Kobold?</p><p></p><p><strong> - Ability bonuses being tied into so many different things that changing a score via a buff or a poison / ability drain would require a bunch of recalculation.</strong></p><p>Only when you used them. I understand 4e has a crapload of overlapping auras and such that need to be adjusted and re-calculated during combat. Much higher handle time.</p><p></p><p><strong> - Monsters playing by exactly the same rules would often result in more book keeping than would be ideal.</strong></p><p>DMs who are <em>forced at gunpoint</em> to stat out every goblin child in the game world will be faced with a great deal of bookkeeping. DMs who wisely stat out major NPCs only will not have a substantial task ahead of them.</p><p></p><p><strong> - Monsters getting abilities that make sense flavor wise but are meaningless in actual game play</strong>.</p><p>Such as?</p><p></p><p><strong> - A skill system that guaranteed it would be impossible to have a skill based challenge that would be reasonable for everyone in the party to have to attempt.</strong></p><p>How is that bad? Is Rope Use <em>really</em> applicable when negotiating with a sphinx? Will Diplomacy <em>really</em> help you detect a trap better?</p><p></p><p><strong> - The implementation of Disarm / Sunder / BullRush essentially being crappy.</strong></p><p>In your estimation. Much like Grapple, some have problems, others don't.</p><p></p><p><strong> - Mounted combat that leads to a 'kill the horse' strategy always being the best.</strong></p><p>Which, historically, was the best strategy. How is this a problem?</p><p></p><p></p><p>Because that isn't a 'mount', that is an M-1 Abrams Main Battle Tank. You don't sound like you want a reasonable chance of a mount surviving, you want Geico for your horse. If you don't want to lose a horse in combat, tie it up back and the camp and hike over to the battle.</p><p></p><p>I don't remember when common sense applications of rules became the ultimate in bad GMing, but it is a particularly odd development, in my mind.</p></blockquote><p></p>
[QUOTE="Storm-Bringer, post: 4153259, member: 57832"] I am going to address these bullets here: [B] - Poison doing ability damage causes poisons to be much more dangerous than they need to be.[/B] As opposed to poisons that arent' very dangerous at all? I mean, of the poisonous substances in the world, a good many of them are simply [i]lethal[/i]. No saving throw. Certain spider poison will cause necrosis of tissues for months or [i]years[/i] after the initial bite. [B] - Grappling giving a size bonus meant that large creatures would nearly always succeed on grapple checks since they would also have very high strength values and a CR appropriate Bab.[/B] So, an Ancient Dragon should have roughly the same chance to grapple as a Kobold? [B] - Ability bonuses being tied into so many different things that changing a score via a buff or a poison / ability drain would require a bunch of recalculation.[/B] Only when you used them. I understand 4e has a crapload of overlapping auras and such that need to be adjusted and re-calculated during combat. Much higher handle time. [B] - Monsters playing by exactly the same rules would often result in more book keeping than would be ideal.[/B] DMs who are [i]forced at gunpoint[/i] to stat out every goblin child in the game world will be faced with a great deal of bookkeeping. DMs who wisely stat out major NPCs only will not have a substantial task ahead of them. [B] - Monsters getting abilities that make sense flavor wise but are meaningless in actual game play[/B]. Such as? [B] - A skill system that guaranteed it would be impossible to have a skill based challenge that would be reasonable for everyone in the party to have to attempt.[/B] How is that bad? Is Rope Use [i]really[/i] applicable when negotiating with a sphinx? Will Diplomacy [i]really[/i] help you detect a trap better? [B] - The implementation of Disarm / Sunder / BullRush essentially being crappy.[/B] In your estimation. Much like Grapple, some have problems, others don't. [B] - Mounted combat that leads to a 'kill the horse' strategy always being the best.[/B] Which, historically, was the best strategy. How is this a problem? Because that isn't a 'mount', that is an M-1 Abrams Main Battle Tank. You don't sound like you want a reasonable chance of a mount surviving, you want Geico for your horse. If you don't want to lose a horse in combat, tie it up back and the camp and hike over to the battle. I don't remember when common sense applications of rules became the ultimate in bad GMing, but it is a particularly odd development, in my mind. [/QUOTE]
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