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*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="JohnSnow" data-source="post: 4153333" data-attributes="member: 32164"><p>I beg to differ. The standard way to set up laws is to make a rule and then designate the exceptions. The assumption is that the standard rule is the norm and the exceptions are there to cover corner cases.</p><p></p><p>For a moment, let's ignore the monetary cost of raise dead. There's a world of difference between:</p><p></p><p>"Anybody can be raised from the dead unless they choose not to be." (3.5)</p><p></p><p>and:</p><p></p><p>"Nobody can be raised from the dead unless they possess an epic destiny." (4E)</p><p></p><p>The first implies that being raised from the dead is a typical occurrence, and then tries to band-aid the implications over by making it expensive (meaning that it's rare because most people can't afford it). Essentially, everyone in the game world with enough cash can come back from the dead. That means that if an NPC dies, anyone who wants to could spend their treasure to bring them back. People coming back from the dead is the default assumption.*</p><p></p><p>The second implies that being raised from the dead is an atypical occurrence. While it may be something that great heroes do, it's just not available to the average joe <em>at any price</em>. <strong>By definition,</strong> if you can come back from the dead, you're not average. In this world, people staying dead is the default assumption.**</p><p></p><p>From the standpoint of the PC characters, nothing has changed. From the standpoint of the gameworld assumptions, there's a BIG difference.</p><p></p><p></p><p>*While it is <em>possible</em> for the DM to decide for his campaign that the (assumed) corner-case exception in the rules of a person who doesn't want to come back is, in fact, the default standard, doing so runs counter to the implications of the default rule.</p><p></p><p>**Likewise, the DM could decide that everyone has a Destiny sufficient to enable them to be raised from the dead, but again, doing so runs counter to the prevailing assumptions implied by the default rule.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4153333, member: 32164"] I beg to differ. The standard way to set up laws is to make a rule and then designate the exceptions. The assumption is that the standard rule is the norm and the exceptions are there to cover corner cases. For a moment, let's ignore the monetary cost of raise dead. There's a world of difference between: "Anybody can be raised from the dead unless they choose not to be." (3.5) and: "Nobody can be raised from the dead unless they possess an epic destiny." (4E) The first implies that being raised from the dead is a typical occurrence, and then tries to band-aid the implications over by making it expensive (meaning that it's rare because most people can't afford it). Essentially, everyone in the game world with enough cash can come back from the dead. That means that if an NPC dies, anyone who wants to could spend their treasure to bring them back. People coming back from the dead is the default assumption.* The second implies that being raised from the dead is an atypical occurrence. While it may be something that great heroes do, it's just not available to the average joe [i]at any price[/i]. [b]By definition,[/b] if you can come back from the dead, you're not average. In this world, people staying dead is the default assumption.** From the standpoint of the PC characters, nothing has changed. From the standpoint of the gameworld assumptions, there's a BIG difference. *While it is [i]possible[/i] for the DM to decide for his campaign that the (assumed) corner-case exception in the rules of a person who doesn't want to come back is, in fact, the default standard, doing so runs counter to the implications of the default rule. **Likewise, the DM could decide that everyone has a Destiny sufficient to enable them to be raised from the dead, but again, doing so runs counter to the prevailing assumptions implied by the default rule. [/QUOTE]
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