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General Tabletop Discussion
*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="senna" data-source="post: 4153371" data-attributes="member: 29148"><p><strong> - Poison doing ability damage causes poisons to be much more dangerous than they need to be.</strong></p><p></p><p></p><p>Poison was dangerous because it ruined your character in no time, It was TOO dangerous, a simple poison witch does 1 to 3 con damage were realy dangerous, a little less danger would be a good thing, not no danger at all, but now that poison does damage AND can have carier efects i think we can have the better of the two worlds.</p><p></p><p><strong> - Grappling giving a size bonus meant that large creatures would nearly always succeed on grapple checks since they would also have very high strength values and a CR appropriate Bab.</strong></p><p></p><p></p><p>No, but almost any character can´t escape a great dragon grapple, in a game that expects its character to engange in melee with them the bonus need to be a litle more evened out, with advantage to the dragon of course.</p><p></p><p><strong> - Ability bonuses being tied into so many different things that changing a score via a buff or a poison / ability drain would require a bunch of recalculation.</strong></p><p></p><p></p><p>Nobody can realy say that with certanty, no one here have seen the full rules. And everybody walks into combat truly buffed with half a dozen spells, sometimes more, dispel was invaluable because of that, and most of the time it results into players feeling that they tossed ressources away and time spent recalculating everything, time that shoul be used in playing the game. </p><p></p><p><strong> - Monsters playing by exactly the same rules would often result in more book keeping than would be ideal.</strong></p><p></p><p></p><p>True, but the game, through npc classes and everybody using the same rules, points to that direction, only experience and time at the table teach diferent to the game master, make the game easier to dm is a good goal.</p><p></p><p><strong> - Monsters getting abilities that make sense flavor wise but are meaningless in actual game play</strong>.</p><p></p><p></p><p>Half of the spell-likes of any outsider!</p><p></p><p><strong> - A skill system that guaranteed it would be impossible to have a skill based challenge that would be reasonable for everyone in the party to have to attempt.</strong></p><p></p><p></p><p>The thing is that everybody should be capable inside and outside combat, and could help once in a while, but the 3e skill sistem make the diference between someone good, and someone mediocre too big. On a second note if you use the skill chalenge of 4e in 3e with only the social skills, bluff, diplomacy, intimidate and sense motive, the fighter rarely can help, intimidate is almost useless, the fighter is beter taking the phisical skills, and an untrained check rarely can make even the easy chalenge, so i think that the 4e take its a step in the right way.</p><p></p><p><strong> - The implementation of Disarm / Sunder / BullRush essentially being crappy.</strong></p><p></p><p></p><p>True, but mechanicaly or you are realy good at it and do it all the time, or you only do it when you are desperate, thats not a good thing.</p><p></p><p><strong> - Mounted combat that leads to a 'kill the horse' strategy always being the best.</strong></p><p></p><p></p><p>but the only problem its that make the battle boring, you have a cheap shot, a charge, and thats it the players kill the mount, and the knight is toast because every single one of his abilities are about making him a beter knight. This is a case where playability trumps reality!</p></blockquote><p></p>
[QUOTE="senna, post: 4153371, member: 29148"] [B] - Poison doing ability damage causes poisons to be much more dangerous than they need to be.[/B] Poison was dangerous because it ruined your character in no time, It was TOO dangerous, a simple poison witch does 1 to 3 con damage were realy dangerous, a little less danger would be a good thing, not no danger at all, but now that poison does damage AND can have carier efects i think we can have the better of the two worlds. [B] - Grappling giving a size bonus meant that large creatures would nearly always succeed on grapple checks since they would also have very high strength values and a CR appropriate Bab.[/B] No, but almost any character can´t escape a great dragon grapple, in a game that expects its character to engange in melee with them the bonus need to be a litle more evened out, with advantage to the dragon of course. [B] - Ability bonuses being tied into so many different things that changing a score via a buff or a poison / ability drain would require a bunch of recalculation.[/B] Nobody can realy say that with certanty, no one here have seen the full rules. And everybody walks into combat truly buffed with half a dozen spells, sometimes more, dispel was invaluable because of that, and most of the time it results into players feeling that they tossed ressources away and time spent recalculating everything, time that shoul be used in playing the game. [B] - Monsters playing by exactly the same rules would often result in more book keeping than would be ideal.[/B] True, but the game, through npc classes and everybody using the same rules, points to that direction, only experience and time at the table teach diferent to the game master, make the game easier to dm is a good goal. [B] - Monsters getting abilities that make sense flavor wise but are meaningless in actual game play[/B]. Half of the spell-likes of any outsider! [B] - A skill system that guaranteed it would be impossible to have a skill based challenge that would be reasonable for everyone in the party to have to attempt.[/B] The thing is that everybody should be capable inside and outside combat, and could help once in a while, but the 3e skill sistem make the diference between someone good, and someone mediocre too big. On a second note if you use the skill chalenge of 4e in 3e with only the social skills, bluff, diplomacy, intimidate and sense motive, the fighter rarely can help, intimidate is almost useless, the fighter is beter taking the phisical skills, and an untrained check rarely can make even the easy chalenge, so i think that the 4e take its a step in the right way. [B] - The implementation of Disarm / Sunder / BullRush essentially being crappy.[/B] True, but mechanicaly or you are realy good at it and do it all the time, or you only do it when you are desperate, thats not a good thing. [B] - Mounted combat that leads to a 'kill the horse' strategy always being the best.[/B] but the only problem its that make the battle boring, you have a cheap shot, a charge, and thats it the players kill the mount, and the knight is toast because every single one of his abilities are about making him a beter knight. This is a case where playability trumps reality! [/QUOTE]
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How Does "The Rules Aren't Physics" Fix Anything?
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