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General Tabletop Discussion
*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="Rex Blunder" data-source="post: 4153437" data-attributes="member: 60850"><p>No, not disingenuous. I genuinely don't understand what you're saying.</p><p></p><p>I understand your point 2, "raise dead has not changed one whit". No problem there. But I don't understand your point 1 at all:</p><p></p><p>"The first point is, why is healing different than raise dead for NPCs?"</p><p><em>How</em> is healing different from raise dead for NPCs? Is this difference unique to 4e? </p><p></p><p>"Can I apply successive healing spells to an NPC to bring them back up to full hit points?"</p><p>Yes, up to the limit of their healing surges, just like PCs, according to Chris Sims. So, that's not where your criticism of 4e lies.</p><p></p><p>"Does it work when they are at zero? Or negatives?"</p><p>These are questions we haven't been told the answer to. However, I seem to remember a developer saying that the DM can just declare that all the dropped enemies are dead, so you don't have to go around the battlefield slitting throats after the battle. So this is an area where you may have a point that PCs will be explicitly treated differently than NPCs. </p><p></p><p>"Does the DM let the entire mission fail because the NPC dies without an 'epic destiny' to allow them to be raised? Or does mission failure count as a 'destiny' for that NPC?"</p><p>I am sure that the intent is that the DM can choose to allow this NPC to be raised, if it allows the PC's mission to continue. However, if it makes things more interesting, the DM can mandate that the NPC stay dead. As you say, no different from 3e. So, this is not where your criticism of 4e lies.</p><p></p><p>"More importantly, how is that different than how it was handled in 3.x? I hear all kinds of people talking about how NPCs can be raised by high level clerics, but no talk of DMs simply saying "No, they can't be raised". I didn't seem to have a problem with NPCs getting raised behind my back when I was DMing."</p><p>Agreed. You maintain that 4e raise is no different from 3e raise dead - it's up to the DM. So this is not where your criticism of 4e lies.</p><p></p><p>I hope you'll understand my confusion and excuse me from the charge of being disingenuous. It seems to me that you are criticizing 4e, but I can't find any specific charges you level at it - except that it's unclear whether NPCs participate in the "dying" rules. Is that your problem with 4e?</p><p></p><p>NOTE: I just noticed that you clarified that the heart of your problem with 4e was my wilful misinterpretation. OK, fair enough. I'm not bundled with the 4e rulebooks*, though, so your dislike of me shouldn't affect your enjoyment of the game.</p><p></p><p>*I do, however, come with DDI, via the Virtual Rex Table!</p></blockquote><p></p>
[QUOTE="Rex Blunder, post: 4153437, member: 60850"] No, not disingenuous. I genuinely don't understand what you're saying. I understand your point 2, "raise dead has not changed one whit". No problem there. But I don't understand your point 1 at all: "The first point is, why is healing different than raise dead for NPCs?" [i]How[/i] is healing different from raise dead for NPCs? Is this difference unique to 4e? "Can I apply successive healing spells to an NPC to bring them back up to full hit points?" Yes, up to the limit of their healing surges, just like PCs, according to Chris Sims. So, that's not where your criticism of 4e lies. "Does it work when they are at zero? Or negatives?" These are questions we haven't been told the answer to. However, I seem to remember a developer saying that the DM can just declare that all the dropped enemies are dead, so you don't have to go around the battlefield slitting throats after the battle. So this is an area where you may have a point that PCs will be explicitly treated differently than NPCs. "Does the DM let the entire mission fail because the NPC dies without an 'epic destiny' to allow them to be raised? Or does mission failure count as a 'destiny' for that NPC?" I am sure that the intent is that the DM can choose to allow this NPC to be raised, if it allows the PC's mission to continue. However, if it makes things more interesting, the DM can mandate that the NPC stay dead. As you say, no different from 3e. So, this is not where your criticism of 4e lies. "More importantly, how is that different than how it was handled in 3.x? I hear all kinds of people talking about how NPCs can be raised by high level clerics, but no talk of DMs simply saying "No, they can't be raised". I didn't seem to have a problem with NPCs getting raised behind my back when I was DMing." Agreed. You maintain that 4e raise is no different from 3e raise dead - it's up to the DM. So this is not where your criticism of 4e lies. I hope you'll understand my confusion and excuse me from the charge of being disingenuous. It seems to me that you are criticizing 4e, but I can't find any specific charges you level at it - except that it's unclear whether NPCs participate in the "dying" rules. Is that your problem with 4e? NOTE: I just noticed that you clarified that the heart of your problem with 4e was my wilful misinterpretation. OK, fair enough. I'm not bundled with the 4e rulebooks*, though, so your dislike of me shouldn't affect your enjoyment of the game. *I do, however, come with DDI, via the Virtual Rex Table! [/QUOTE]
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