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General Tabletop Discussion
*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="Lacyon" data-source="post: 4153554" data-attributes="member: 63046"><p>I'm not sure how. I mean, Wizards use the same rules as Commoners, except when they don't.</p><p></p><p></p><p></p><p>Right. Because DMs were either adding fluff/mechanics to exclude it, handwaving the issue, or allowing NPCs to get raised all over the place.</p><p></p><p>The change is that DMs who don't want NPCs getting raised all over the place don't have to invent new fluff/mechanics to prevent it or handwave the issue anymore, and DMs who want NPCs to get raised have to remove or alter that fluff/mechanic.</p><p></p><p>Naturally, those for whom creating the fluff/mechanic and/or handwaving wasn't a big deal, this is "no change". For those who didn't like having to do that, they're happy. For those who were fine with NPCs getting raised all over the place, they probably won't be happy, unless they also think that loosening the fluff/mechanic and/or handwaving it away isn't a big deal.</p><p></p><p></p><p></p><p>"More or less" precisely? For varying degrees of "more" or "less", sure.</p><p></p><p>According to the demographics in the 3E DMG, 9th-level clerics aren't <em>all</em> that hard to find. I mean, it can take some work, but you can do it. And 5,000 in diamonds doesn't typically happen at first level, but a party of 3rd-4th characters with PC wealth could scrape together the money to raise their friend if they were willing. Heck, it only takes a 10% 'tithe' or 'property tax' from about 60 1st-level NPCs to gather the wealth necessary to raise a dead king. Spread that out over a kingdom and it's a pittance.</p><p></p><p>There are plenty of reasons why that king (or the 3rd-level PCs) might not get raised. It's not even that hard, IMO, to come up with one in most cases, but sometimes it's a stretch. For people who encountered those stretches with some frequency, the change is meaningful.</p></blockquote><p></p>
[QUOTE="Lacyon, post: 4153554, member: 63046"] I'm not sure how. I mean, Wizards use the same rules as Commoners, except when they don't. Right. Because DMs were either adding fluff/mechanics to exclude it, handwaving the issue, or allowing NPCs to get raised all over the place. The change is that DMs who don't want NPCs getting raised all over the place don't have to invent new fluff/mechanics to prevent it or handwave the issue anymore, and DMs who want NPCs to get raised have to remove or alter that fluff/mechanic. Naturally, those for whom creating the fluff/mechanic and/or handwaving wasn't a big deal, this is "no change". For those who didn't like having to do that, they're happy. For those who were fine with NPCs getting raised all over the place, they probably won't be happy, unless they also think that loosening the fluff/mechanic and/or handwaving it away isn't a big deal. "More or less" precisely? For varying degrees of "more" or "less", sure. According to the demographics in the 3E DMG, 9th-level clerics aren't [I]all[/I] that hard to find. I mean, it can take some work, but you can do it. And 5,000 in diamonds doesn't typically happen at first level, but a party of 3rd-4th characters with PC wealth could scrape together the money to raise their friend if they were willing. Heck, it only takes a 10% 'tithe' or 'property tax' from about 60 1st-level NPCs to gather the wealth necessary to raise a dead king. Spread that out over a kingdom and it's a pittance. There are plenty of reasons why that king (or the 3rd-level PCs) might not get raised. It's not even that hard, IMO, to come up with one in most cases, but sometimes it's a stretch. For people who encountered those stretches with some frequency, the change is meaningful. [/QUOTE]
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How Does "The Rules Aren't Physics" Fix Anything?
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