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General Tabletop Discussion
*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="Hussar" data-source="post: 4154437" data-attributes="member: 22779"><p>From WAY upthread. What do you do? Well, that's what a DM is for. If the rules and the physics never conflicted, then we could model it perfectly well with a computer and cut the DM out entirely. Heck, even without a computer, you still wouldn't need a DM whatsoever. You could pull out a random generator and play D&D without any problems.</p><p></p><p>When the rules conflict with the expectations of the game world (a better phrase IMO than physics) then it's up to the DM to fix things. If the rules on their own could produce perfect game worlds, then we'd have the ultimate gaming system.</p><p></p><p></p><p></p><p>Nice straw man that. </p><p></p><p>Look at the list of abilities that many creatures got. Most of them were never, ever used. Sure, the option was there, but, if it's never used, it's just wasting page count. OTOH, how do you explain how mind flayers have mind controlled slaves when, by RAW, they have no charm/domination powers?</p><p></p><p>We can play this game all day long.</p><p></p><p></p><p></p><p>Pretty much. The rules as presented are simply mechanics for determining the outcome of actions taken by the players. They may apply to the wider world, or they may not. Again, that's what the DM is for.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4154437, member: 22779"] From WAY upthread. What do you do? Well, that's what a DM is for. If the rules and the physics never conflicted, then we could model it perfectly well with a computer and cut the DM out entirely. Heck, even without a computer, you still wouldn't need a DM whatsoever. You could pull out a random generator and play D&D without any problems. When the rules conflict with the expectations of the game world (a better phrase IMO than physics) then it's up to the DM to fix things. If the rules on their own could produce perfect game worlds, then we'd have the ultimate gaming system. Nice straw man that. Look at the list of abilities that many creatures got. Most of them were never, ever used. Sure, the option was there, but, if it's never used, it's just wasting page count. OTOH, how do you explain how mind flayers have mind controlled slaves when, by RAW, they have no charm/domination powers? We can play this game all day long. Pretty much. The rules as presented are simply mechanics for determining the outcome of actions taken by the players. They may apply to the wider world, or they may not. Again, that's what the DM is for. [/QUOTE]
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