Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 4155240" data-attributes="member: 5143"><p>Mechanically, it IS different though. Following the rules as they were written(as I did in 3.5) meant that nearly anyone who died during an adventure would be brought back to life: nobility of all sorts lived in or near cities which had ready access to the components and people necessary to cast raise dead and they had the political power to make it happen.</p><p></p><p>If the PCs were involved, they would have the resources necessary to do it themselves. And the rules said that the only time the spell wouldn't work is when the recipient was unwilling. So, being bound by the rules I have to allow them to be brought back since they DO want to return.</p><p></p><p>Knowing that, I have to make sure my plots don't revolve around someone staying dead. Either that or I have to give every assassin the ability to steal the souls of their victims.</p><p></p><p>With the new system it says that the ritual only brings back those whose souls are still on the Shadowfell. The amount of time someone stays on the Shadowfell before moving on to their final destination varies from person to person. Most of the time it is near immediate and sometimes it takes a while. Mostly it depends on the strength of their soul and whether the "universe" or the "impersonal forces" or whatever creates destiny are attempting to keep them around longer.</p><p></p><p>I can follow these rules and am perfectly within my right to say "He doesn't come back...he's gone." So, mechanically, I see a big difference.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4155240, member: 5143"] Mechanically, it IS different though. Following the rules as they were written(as I did in 3.5) meant that nearly anyone who died during an adventure would be brought back to life: nobility of all sorts lived in or near cities which had ready access to the components and people necessary to cast raise dead and they had the political power to make it happen. If the PCs were involved, they would have the resources necessary to do it themselves. And the rules said that the only time the spell wouldn't work is when the recipient was unwilling. So, being bound by the rules I have to allow them to be brought back since they DO want to return. Knowing that, I have to make sure my plots don't revolve around someone staying dead. Either that or I have to give every assassin the ability to steal the souls of their victims. With the new system it says that the ritual only brings back those whose souls are still on the Shadowfell. The amount of time someone stays on the Shadowfell before moving on to their final destination varies from person to person. Most of the time it is near immediate and sometimes it takes a while. Mostly it depends on the strength of their soul and whether the "universe" or the "impersonal forces" or whatever creates destiny are attempting to keep them around longer. I can follow these rules and am perfectly within my right to say "He doesn't come back...he's gone." So, mechanically, I see a big difference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
Top