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General Tabletop Discussion
*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="Mallus" data-source="post: 4155364" data-attributes="member: 3887"><p>No argument there.</p><p></p><p></p><p>Both of those elements are part of my working definition, with some others, including 'naked adolescent power fantasy', and by naked I mean unbridled, not unclothed.</p><p></p><p></p><p>OK. Sure. But what goes into creating that sense of a real world? Personally, having protagonists and antagonists governed by the same algorithms just doesn't do it for me, verisimilitude-wise (in part because I try not think too much about said algorithms when I'm playing. Ironically, that damages my suspension of disbelief, kinda. A little.)</p><p></p><p>A game world is satisfying real to me if it's reasonably rich in detail and populated with reasonably well-motivated and well-characterized characters, and more so the latter than the former. The rules that under gird the faux physical space and faux population, not so much. </p><p></p><p></p><p>Given a typical campaign structure, explain the difference between telling a player "it'll take 10 years of dedicated training" and "no you can't" in something other than philosophical terms.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4155364, member: 3887"] No argument there. Both of those elements are part of my working definition, with some others, including 'naked adolescent power fantasy', and by naked I mean unbridled, not unclothed. OK. Sure. But what goes into creating that sense of a real world? Personally, having protagonists and antagonists governed by the same algorithms just doesn't do it for me, verisimilitude-wise (in part because I try not think too much about said algorithms when I'm playing. Ironically, that damages my suspension of disbelief, kinda. A little.) A game world is satisfying real to me if it's reasonably rich in detail and populated with reasonably well-motivated and well-characterized characters, and more so the latter than the former. The rules that under gird the faux physical space and faux population, not so much. Given a typical campaign structure, explain the difference between telling a player "it'll take 10 years of dedicated training" and "no you can't" in something other than philosophical terms. [/QUOTE]
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How Does "The Rules Aren't Physics" Fix Anything?
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