Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Banshee16" data-source="post: 4155499" data-attributes="member: 7883"><p>Personally, I think that the fluff should have an influence. Either the fireball melts lead or it doesn't. This makes the choice of whether to use particular spells resource management of a different sort.</p><p></p><p>You want to recover valuable items an enemy fighter is using? Maybe it's not a good idea to throw five fireballs at him....because if he is carrying valuable documents or plans, they might get burned to a crisp. That magical leather armour might be damaged. His backpack full of coins might combust, and become a fused lump of mishapen coin and leather that can't be easily sold. I *want* my players to have to take that kind of thing into consideration.</p><p></p><p>Frankly, I'd like the game to be set up in a way where it is similar to many fantasy stories. In many novels, when the characters fight a wizard, it's not the fighter who goes up against the wizard and butchers him in one round with 4 attacks against a low AC. The fighter knows that if he goes against the wizard, he's going to be held, or disintegrated or teleported into a trench in the ocean or whatever, before he ever gets close. Instead, the enemy wizard is an opportunity for the fighter's buddy the mage, to shine, because he has the powers to have a wizardly duel or whatever, and take out the enemy mage, while the fighter deals with the bodyguards, or the demon the enemy wizard summons, or whatever.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 4155499, member: 7883"] Personally, I think that the fluff should have an influence. Either the fireball melts lead or it doesn't. This makes the choice of whether to use particular spells resource management of a different sort. You want to recover valuable items an enemy fighter is using? Maybe it's not a good idea to throw five fireballs at him....because if he is carrying valuable documents or plans, they might get burned to a crisp. That magical leather armour might be damaged. His backpack full of coins might combust, and become a fused lump of mishapen coin and leather that can't be easily sold. I *want* my players to have to take that kind of thing into consideration. Frankly, I'd like the game to be set up in a way where it is similar to many fantasy stories. In many novels, when the characters fight a wizard, it's not the fighter who goes up against the wizard and butchers him in one round with 4 attacks against a low AC. The fighter knows that if he goes against the wizard, he's going to be held, or disintegrated or teleported into a trench in the ocean or whatever, before he ever gets close. Instead, the enemy wizard is an opportunity for the fighter's buddy the mage, to shine, because he has the powers to have a wizardly duel or whatever, and take out the enemy mage, while the fighter deals with the bodyguards, or the demon the enemy wizard summons, or whatever. Banshee [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
Top