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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="Hussar" data-source="post: 4156170" data-attributes="member: 22779"><p>Nope, you are not wrong in deciding what you do or do not enjoy.</p><p></p><p>Where you are mistaken is assuming that your preferences are any metric to use for judging the game.</p><p></p><p>In other words, you are using your personal preferences to say that 4e is a bad game instead of trying to judge it based on whether or not it achieves its stated goals - faster gameplay, easier on the DM, etc.</p><p></p><p>That the game doesn't live up to your expectations is, quite frankly, irrelevant to anyone other than you. </p><p></p><p>You're saying that because it breaks with simulationism, it's a failure. But, the goal of 4e wasn't simulationist play. So, whether or not it lives up to your expectations of sim play doesn't really matter in the larger scheme. In order to judge the game, it has to be judged on its own merits (or lack thereof), not in what you wish it would be.</p><p></p><p>I could say that GURPS (for example) is an absolute failure because it takes too bloody long to resolve combat. But, that's judging it based on my preferences. GURPS is intended as a sim play system. Thus, you want all those fiddly bits that better model the reality of the setting.</p><p></p><p>Now you could argue that earlier editions did better model reality and thus appealed to a more simulationist bent. That's fine. I think it's mistaken and that no version of D&D modeled anything other than D&D, but, at least we can speak from a common metric. </p><p></p><p>But, you're trying to say that cars are bad because they don't float, thus boats are better. Cars aren't meant to float. 4e is not meant to simulate. Judging something based on what its not meant for doesn't make a lot of sense and can only lead to very frustrating conversations.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4156170, member: 22779"] Nope, you are not wrong in deciding what you do or do not enjoy. Where you are mistaken is assuming that your preferences are any metric to use for judging the game. In other words, you are using your personal preferences to say that 4e is a bad game instead of trying to judge it based on whether or not it achieves its stated goals - faster gameplay, easier on the DM, etc. That the game doesn't live up to your expectations is, quite frankly, irrelevant to anyone other than you. You're saying that because it breaks with simulationism, it's a failure. But, the goal of 4e wasn't simulationist play. So, whether or not it lives up to your expectations of sim play doesn't really matter in the larger scheme. In order to judge the game, it has to be judged on its own merits (or lack thereof), not in what you wish it would be. I could say that GURPS (for example) is an absolute failure because it takes too bloody long to resolve combat. But, that's judging it based on my preferences. GURPS is intended as a sim play system. Thus, you want all those fiddly bits that better model the reality of the setting. Now you could argue that earlier editions did better model reality and thus appealed to a more simulationist bent. That's fine. I think it's mistaken and that no version of D&D modeled anything other than D&D, but, at least we can speak from a common metric. But, you're trying to say that cars are bad because they don't float, thus boats are better. Cars aren't meant to float. 4e is not meant to simulate. Judging something based on what its not meant for doesn't make a lot of sense and can only lead to very frustrating conversations. [/QUOTE]
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How Does "The Rules Aren't Physics" Fix Anything?
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