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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="Hussar" data-source="post: 4156263" data-attributes="member: 22779"><p>But, the examples you give are not the rules portraying the world. They are mechanics designed to portray how the players interact with the world. Once the PC's are off stage, the rules generally are not in use. </p><p></p><p>Unless, of course, you grant xp to every farmer who survives a tornado or a forest fire. Entire towns would suddenly jump a level every tornado season. </p><p></p><p>Trying to say that the rules model the reality leads to OOTS like situations. </p><p></p><p>You are right that the rules would allow you to understand how your character views his world. However, you are mistaken in thinking that every person in that world needs those rules. The DM doesn't bother using the rules to model every element of the world, and he really couldn't anyway, the rules are far too contradictory and outright silly in many cases. </p><p></p><p>For example, if I seal a room and light a candle, the candle will eventually go out. However, fireball does not cause any sort of vacuum. I could fireball in a sealed room all day long and nothing would happen by RAW since there is nothing in the rules that say that Fireballs use oxygen.</p><p></p><p>Unless, of course, you rule that candles don't use oxygen either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Trying to model reality with mechanics is an exercise in futility. You can poke VERY large holes in any attempt to do so.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4156263, member: 22779"] But, the examples you give are not the rules portraying the world. They are mechanics designed to portray how the players interact with the world. Once the PC's are off stage, the rules generally are not in use. Unless, of course, you grant xp to every farmer who survives a tornado or a forest fire. Entire towns would suddenly jump a level every tornado season. Trying to say that the rules model the reality leads to OOTS like situations. You are right that the rules would allow you to understand how your character views his world. However, you are mistaken in thinking that every person in that world needs those rules. The DM doesn't bother using the rules to model every element of the world, and he really couldn't anyway, the rules are far too contradictory and outright silly in many cases. For example, if I seal a room and light a candle, the candle will eventually go out. However, fireball does not cause any sort of vacuum. I could fireball in a sealed room all day long and nothing would happen by RAW since there is nothing in the rules that say that Fireballs use oxygen. Unless, of course, you rule that candles don't use oxygen either. :) Trying to model reality with mechanics is an exercise in futility. You can poke VERY large holes in any attempt to do so. [/QUOTE]
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How Does "The Rules Aren't Physics" Fix Anything?
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