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*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4156765" data-attributes="member: 5143"><p>I disagree. I don't want to have to go through the books with a fine tooth comb, looking for things like this. I don't want to find out that "Well, since I'm using the rules as the physics of the game world it is only a matter of time before everyone in the world is an incorporeal undead because of the rate they can turn people into themselves."</p><p></p><p>I can say "During combat with the PCs, the Wraiths turn one of them into another Wraith when X happens. However, that's not the case for Wraiths fighting NPCs all over the place. They have a different process to turn them into Wraiths or they never become Wraiths. Therefore, the rules don't get in the way of creating a fun world."</p><p></p><p>The same thing with economic systems. If the rules say, "The PCs can find anything below X GPs in a town of size Y" then I can sit back and know that it is for ease of play that such a thing happens, not the economic rule of the whole planet. It isn't that every magic item in the book below a certain gp value is all sitting in a store in every town of size Y. It is that the PCs are lucky and manage to come across someone who is traveling through who has one when they look for it.</p><p></p><p>When the PCs gain levels they also gain hitpoints. Which let them survive longer. This isn't necessarily true for everyone else on the planet. Other people can be the most powerful mage in the world and still die by a simple dagger wound.</p><p></p><p>Yes, gravity still applies to everyone. Yes, fire still burns normally. However, the game effects that these things have on players is different from other people.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4156765, member: 5143"] I disagree. I don't want to have to go through the books with a fine tooth comb, looking for things like this. I don't want to find out that "Well, since I'm using the rules as the physics of the game world it is only a matter of time before everyone in the world is an incorporeal undead because of the rate they can turn people into themselves." I can say "During combat with the PCs, the Wraiths turn one of them into another Wraith when X happens. However, that's not the case for Wraiths fighting NPCs all over the place. They have a different process to turn them into Wraiths or they never become Wraiths. Therefore, the rules don't get in the way of creating a fun world." The same thing with economic systems. If the rules say, "The PCs can find anything below X GPs in a town of size Y" then I can sit back and know that it is for ease of play that such a thing happens, not the economic rule of the whole planet. It isn't that every magic item in the book below a certain gp value is all sitting in a store in every town of size Y. It is that the PCs are lucky and manage to come across someone who is traveling through who has one when they look for it. When the PCs gain levels they also gain hitpoints. Which let them survive longer. This isn't necessarily true for everyone else on the planet. Other people can be the most powerful mage in the world and still die by a simple dagger wound. Yes, gravity still applies to everyone. Yes, fire still burns normally. However, the game effects that these things have on players is different from other people. [/QUOTE]
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How Does "The Rules Aren't Physics" Fix Anything?
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