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*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="cwhs01" data-source="post: 4157355" data-attributes="member: 18388"><p>You have some very good points here, i'll give you that. I think the important word in the sentence above is CAN. </p><p></p><p>Wether a comprehensive ruleset is a good thing or bad, when it comes to choices in possible ingame actions, is entirely dependent on the premise and the design goal of the system. And also very much dependent on the expectations of the players and dm.</p><p></p><p>Spirit of the Century is a rpg, were the intended goal of the rulesystem is to emulate the pulp genre of fiction in an uncomplicated way ruleswise. There are no real limitations in the actions that can be taken as long as they would work in an pulp novel. This is the definition of the games physics (imo and as i interpret the intent of the rules). is it fun and would it work for the shadow, doc savage or the spirit? if yes, then go ahead.</p><p></p><p>Also. I've played in ruleless rpg's and not felt i lacked any choices in actions. I've played complicated systems, such as GURPS, where i felt restricted in what i could do. And i've played in games where i didn't really know the rules and tried things where i had no real chance of succeeding (WoD).</p><p></p><p>If the players have a different idea of what should be possible than the GM, then a lighter less comprehensive rulessystem could cause problems. Especially if the purpose and intent of the rulesystem isn't as obvious as Spirit of the Century, a comprehensive ruleset can be a very good thing.</p><p></p><p>However, i think that it has been stated numerous times that 4e is about high action cinematic fantasy (inspired perhaps by tolkien, but not really resembling his works in the slightest anymore). If a given action would be fun and look good in the movie based on the campaign, there should be a good chance it works and doesn't kill any pc's. maim them perhaps (or give them a fleshwound and a nice scar for the collection).</p><p></p><p>imo this is enough for me, but we'll get more rules, DC's, etc. to adjudicate and explain/understand the gameworld when we see the final 4e ruleset. Ofcourse we will.</p></blockquote><p></p>
[QUOTE="cwhs01, post: 4157355, member: 18388"] You have some very good points here, i'll give you that. I think the important word in the sentence above is CAN. Wether a comprehensive ruleset is a good thing or bad, when it comes to choices in possible ingame actions, is entirely dependent on the premise and the design goal of the system. And also very much dependent on the expectations of the players and dm. Spirit of the Century is a rpg, were the intended goal of the rulesystem is to emulate the pulp genre of fiction in an uncomplicated way ruleswise. There are no real limitations in the actions that can be taken as long as they would work in an pulp novel. This is the definition of the games physics (imo and as i interpret the intent of the rules). is it fun and would it work for the shadow, doc savage or the spirit? if yes, then go ahead. Also. I've played in ruleless rpg's and not felt i lacked any choices in actions. I've played complicated systems, such as GURPS, where i felt restricted in what i could do. And i've played in games where i didn't really know the rules and tried things where i had no real chance of succeeding (WoD). If the players have a different idea of what should be possible than the GM, then a lighter less comprehensive rulessystem could cause problems. Especially if the purpose and intent of the rulesystem isn't as obvious as Spirit of the Century, a comprehensive ruleset can be a very good thing. However, i think that it has been stated numerous times that 4e is about high action cinematic fantasy (inspired perhaps by tolkien, but not really resembling his works in the slightest anymore). If a given action would be fun and look good in the movie based on the campaign, there should be a good chance it works and doesn't kill any pc's. maim them perhaps (or give them a fleshwound and a nice scar for the collection). imo this is enough for me, but we'll get more rules, DC's, etc. to adjudicate and explain/understand the gameworld when we see the final 4e ruleset. Ofcourse we will. [/QUOTE]
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How Does "The Rules Aren't Physics" Fix Anything?
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