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How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="robertliguori" data-source="post: 4157748" data-attributes="member: 47776"><p>What we have here is a persistent failure to communicate. At the point when the DM decides that you can fey step with another person as long as they're under your encumberance limit, we've got a rule. We've got a statement about how the physical universe works. We have, in fact, a game rule that is part of the physics of the world.</p><p></p><p>And here's the great part: the rules books can agree, disagree, or be totally silent on the subject. There's a reason that we have the term RAW, and use it as distinct from The Rules.</p><p></p><p>Really, past a certain point it becomes tautological. All conflicts are resolved by metagame mechanics, then the physics of the universe is that there are no physics of the universe; a player can win a conflict causing the world to explode for no reason next round. Characters, of course, can be convinced otherwise; if the conflict-resolution follows certain patterns, characters may try to understand the world ("Hey, certain types of threats that aren't dramatic never seriously hurt me. I guess that spikiness and weight take a back seat to theatrics on determining how hazardous an event is!"), but ultimately, there is no paradigm to comprehend.</p><p></p><p>And I'm pretty much unable to get inside the head of a character who believes this and doesn't stick his head into the Far Realms and call out, "You know what, guys? This multiverse sucks. You all can have it. I'm going to go off and make a better one."</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4157748, member: 47776"] What we have here is a persistent failure to communicate. At the point when the DM decides that you can fey step with another person as long as they're under your encumberance limit, we've got a rule. We've got a statement about how the physical universe works. We have, in fact, a game rule that is part of the physics of the world. And here's the great part: the rules books can agree, disagree, or be totally silent on the subject. There's a reason that we have the term RAW, and use it as distinct from The Rules. Really, past a certain point it becomes tautological. All conflicts are resolved by metagame mechanics, then the physics of the universe is that there are no physics of the universe; a player can win a conflict causing the world to explode for no reason next round. Characters, of course, can be convinced otherwise; if the conflict-resolution follows certain patterns, characters may try to understand the world ("Hey, certain types of threats that aren't dramatic never seriously hurt me. I guess that spikiness and weight take a back seat to theatrics on determining how hazardous an event is!"), but ultimately, there is no paradigm to comprehend. And I'm pretty much unable to get inside the head of a character who believes this and doesn't stick his head into the Far Realms and call out, "You know what, guys? This multiverse sucks. You all can have it. I'm going to go off and make a better one." [/QUOTE]
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How Does "The Rules Aren't Physics" Fix Anything?
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