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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4157887" data-attributes="member: 5143"><p>This isn't true. Rules=Physics creates upper and lower limits. It says "Walls above this difficulty cannot be climbed by you, you cannot fly, you take 10d6 damage for falling 100 feet, you can tumble past people if you are good enough". It both gives you options and gives you restrictions.</p><p></p><p>The other way around gives you options and restrictions as well. However, SOME of the restrictions are put in by the DM instead of the physics of the game world. Some of the options are put in by the DM instead of the physics of the game world as well.</p><p></p><p>As an example:</p><p>Physics=rules says the longer you fall the more damaging the fall. As you learn to fight better you can survive longer falls. Everyone who is a good fighter can jump off 100 ft tall cliffs and expect to survive. This is because the rules say that as you gain levels you gain hitpoints and the more hitpoints you have the higher falls you can survive.</p><p></p><p>Physics<>rules says that a 100 ft fall kills everyone. There are rumors that some people have luckily survived such a fall, but it would be rare indeed. The game rules say that PCs survive the fall every time at high levels, however. They actually break the laws of physics because they are the PCs. However, given that the laws of physics haven't changed, it doesn't mean that just because some NPC is good at fighting that he'll survive the fall.</p><p></p><p>There are still rules. If the DM follows the rules then the PCs know what to expect. They use rules to figure it out instead of physics.</p><p></p><p>Things that need to be codified still are. Your powers still tell you exactly how they work in the game. They just aren't the actual physics of the world.</p><p></p><p>You might have a power that says "Shift an ally 6 squares and they can make a basic attack." that you can use as a standard action. It doesn't necessarily mean that your ally suddenly went into super speed mode and was able to move double the speed he normally does. It could simply mean that during his last turn he moved very efficiently. You retroactively cause him to have moved a different direction and found an opportunity for an extra attack when an enemy was distracted.</p><p></p><p>The game effect is that your ally has taken 12 squares worth of movement and 2 standard actions during a round. The physics of the situation is different from the actual rules, mind you.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4157887, member: 5143"] This isn't true. Rules=Physics creates upper and lower limits. It says "Walls above this difficulty cannot be climbed by you, you cannot fly, you take 10d6 damage for falling 100 feet, you can tumble past people if you are good enough". It both gives you options and gives you restrictions. The other way around gives you options and restrictions as well. However, SOME of the restrictions are put in by the DM instead of the physics of the game world. Some of the options are put in by the DM instead of the physics of the game world as well. As an example: Physics=rules says the longer you fall the more damaging the fall. As you learn to fight better you can survive longer falls. Everyone who is a good fighter can jump off 100 ft tall cliffs and expect to survive. This is because the rules say that as you gain levels you gain hitpoints and the more hitpoints you have the higher falls you can survive. Physics<>rules says that a 100 ft fall kills everyone. There are rumors that some people have luckily survived such a fall, but it would be rare indeed. The game rules say that PCs survive the fall every time at high levels, however. They actually break the laws of physics because they are the PCs. However, given that the laws of physics haven't changed, it doesn't mean that just because some NPC is good at fighting that he'll survive the fall. There are still rules. If the DM follows the rules then the PCs know what to expect. They use rules to figure it out instead of physics. Things that need to be codified still are. Your powers still tell you exactly how they work in the game. They just aren't the actual physics of the world. You might have a power that says "Shift an ally 6 squares and they can make a basic attack." that you can use as a standard action. It doesn't necessarily mean that your ally suddenly went into super speed mode and was able to move double the speed he normally does. It could simply mean that during his last turn he moved very efficiently. You retroactively cause him to have moved a different direction and found an opportunity for an extra attack when an enemy was distracted. The game effect is that your ally has taken 12 squares worth of movement and 2 standard actions during a round. The physics of the situation is different from the actual rules, mind you. [/QUOTE]
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How Does "The Rules Aren't Physics" Fix Anything?
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