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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="Andor" data-source="post: 4159585" data-attributes="member: 1879"><p>Here is a big trouble spot. This is not a universal game convention. If I am GMing and the party of 1st level PCs insist on going into the troll swamp I am not going to pull punches and they are most likely going to get eaten by trolls. If I was playing in your game and the adventure called for me to go into the troll swamp you are <em>asking</em> me to metagame, using my player knowledge of plot immunity, to make my character do something which he should logically feel to be certain suicide.</p><p></p><p>Forcing metagame decisions on the players is disruptive. As an example from the very last session I played in our party was in Xendrix and found an old ruin that contained some sort of trapped elemental horrors which if set free would combine and destroy the world. The plot <em>clearly</em> called for us to summon these things one at a time and destroy them individually. We all knew that. However our 4th to 6th level characters had absolutely no in game reason <strong>what-so-ever</strong> to think the we should be able to beat ancient elemental horrors that even a group of dragons (apparently) had only been able to imprison. We spent half the game session arguing in character about if we should summon these things, or merely chuck the summoning stones into the sea. It took hours and we ended up fighting only one of the four or five entities when the GM had intended to end the campaign that night.</p><p></p><p>Incidently I was not one of the troublemakers. When we started the discussion I said "Well we know it will be a level appropriate encounter..." and got roundly booed by the rest of the group.</p><p></p><p>Do you see? By enforcing genre conventions you compel players to metagame which ,by definition, forces you to come out of character.</p></blockquote><p></p>
[QUOTE="Andor, post: 4159585, member: 1879"] Here is a big trouble spot. This is not a universal game convention. If I am GMing and the party of 1st level PCs insist on going into the troll swamp I am not going to pull punches and they are most likely going to get eaten by trolls. If I was playing in your game and the adventure called for me to go into the troll swamp you are [i]asking[/i] me to metagame, using my player knowledge of plot immunity, to make my character do something which he should logically feel to be certain suicide. Forcing metagame decisions on the players is disruptive. As an example from the very last session I played in our party was in Xendrix and found an old ruin that contained some sort of trapped elemental horrors which if set free would combine and destroy the world. The plot [i]clearly[/i] called for us to summon these things one at a time and destroy them individually. We all knew that. However our 4th to 6th level characters had absolutely no in game reason [b]what-so-ever[/b] to think the we should be able to beat ancient elemental horrors that even a group of dragons (apparently) had only been able to imprison. We spent half the game session arguing in character about if we should summon these things, or merely chuck the summoning stones into the sea. It took hours and we ended up fighting only one of the four or five entities when the GM had intended to end the campaign that night. Incidently I was not one of the troublemakers. When we started the discussion I said "Well we know it will be a level appropriate encounter..." and got roundly booed by the rest of the group. Do you see? By enforcing genre conventions you compel players to metagame which ,by definition, forces you to come out of character. [/QUOTE]
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How Does "The Rules Aren't Physics" Fix Anything?
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