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General Tabletop Discussion
*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="Professor Phobos" data-source="post: 4159607" data-attributes="member: 18883"><p>Appropriate decision. They knew the risks, they must suffer the consequences.</p><p></p><p></p><p></p><p>Well, hopefully the GM provides some indication of how the normal risk of the Troll Swamp is being mitigated in this instance. That or by making it some kind of necessity that requires the near-suicidal risk to be taken (say a kidnapped villager or somesuch). Ultimately, adventurers are <em>supposed</em> to take risks. If your characters are realistically concerned for their health and safety, they wouldn't be adventurers. </p><p></p><p>And yes, players should have a degree of faith that however deadly the Troll Swamp is supposed to be, it's not so deadly as to be guaranteed suicide. Again, <em>unless</em> it isn't the GM prodding the players into the Troll Swamp with a plot hook but the players going in themselves. At which point it can be as instantly deadly as necessary, so long as they were aware. </p><p></p><p>I mean, it is kind of the point. No sane person would go in to the Haunted Tomb of the Dread Evil Guy. Sane people raise their children and hope the next harvest is good. We're talking about adventurers.</p><p></p><p></p><p></p><p>Players <em>should</em> metagame their character decisions. It can't just be "This is what my character would do" to the exclusion of all the other considerations. There are other elements to gameplay that require consideration. I'm not saying they shouldn't do things based on what their characters would do- on the contrary, I encourage and endeavor to support such decisions as a GM. But they should also be thinking about what is good for the game, the other players, me (the GM) and, hell, what would make for a good scene. </p><p></p><p>Most of them can be controlled by making characters who are willing to adventure in the first place, but if I have to pick between Angsty McLoner or Cowardly WontAdventure and the momentary disruption of a player being "in character", I'll take the latter, thanks. You're not in character every time you reach for the snacks, either.</p></blockquote><p></p>
[QUOTE="Professor Phobos, post: 4159607, member: 18883"] Appropriate decision. They knew the risks, they must suffer the consequences. Well, hopefully the GM provides some indication of how the normal risk of the Troll Swamp is being mitigated in this instance. That or by making it some kind of necessity that requires the near-suicidal risk to be taken (say a kidnapped villager or somesuch). Ultimately, adventurers are [I]supposed[/I] to take risks. If your characters are realistically concerned for their health and safety, they wouldn't be adventurers. And yes, players should have a degree of faith that however deadly the Troll Swamp is supposed to be, it's not so deadly as to be guaranteed suicide. Again, [I]unless[/I] it isn't the GM prodding the players into the Troll Swamp with a plot hook but the players going in themselves. At which point it can be as instantly deadly as necessary, so long as they were aware. I mean, it is kind of the point. No sane person would go in to the Haunted Tomb of the Dread Evil Guy. Sane people raise their children and hope the next harvest is good. We're talking about adventurers. Players [I]should[/I] metagame their character decisions. It can't just be "This is what my character would do" to the exclusion of all the other considerations. There are other elements to gameplay that require consideration. I'm not saying they shouldn't do things based on what their characters would do- on the contrary, I encourage and endeavor to support such decisions as a GM. But they should also be thinking about what is good for the game, the other players, me (the GM) and, hell, what would make for a good scene. Most of them can be controlled by making characters who are willing to adventure in the first place, but if I have to pick between Angsty McLoner or Cowardly WontAdventure and the momentary disruption of a player being "in character", I'll take the latter, thanks. You're not in character every time you reach for the snacks, either. [/QUOTE]
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How Does "The Rules Aren't Physics" Fix Anything?
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