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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="AllisterH" data-source="post: 4161350" data-attributes="member: 51325"><p>Personally, I'm a GM and anything that makes my life easier means my players will actually get to PLAY more often which I think should be the ultimate goal of any game.</p><p></p><p>Thus, for me, dividing PCs from NPCs gets a "Hell yeah".</p><p></p><p>For example, Solo Monsters. The idea of the BBEG has been with us since time immemorial but it never works well in D&D because even in 1E, THACO was tied to HD. But here's the thing, a fun BBEG has to be able to survive the attacks from multiple PCs (high HP) but at the same time, I don't want to auto-hit/TPK the party (high BAB/spellcasting level)</p><p></p><p>4E is saying to me as a GM. "Yes, we recognize what you need to make for a fun game, here's the solution" whereas the previous versions were "Well, here's what makes for a consistent world".</p><p></p><p>It's the same thing with special abilities. I like using special abilities on monsters that can stand out but I don't necessarily want to have PCs utilizing them ALL the time. Another example, </p><p></p><p>Supposedly, the 4E version of Improved Trip is akin to the Setting Sun school Trip manoeuvers in that they are limited to once an encounter. For many people, this breaks "realism" in that why can't I use it again? But I've run 3E with a chain tripping fighter and it becomes so damn tiresome that I purposely send creatures that can't be tripped as the effect of him with his Spiked Chain/Improved Trip combo was detrimental to the game itself. In 4E, if Improved Trip is an encounter power, I'm not going to go out of my way desiging encoutners just to screw the player over</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4161350, member: 51325"] Personally, I'm a GM and anything that makes my life easier means my players will actually get to PLAY more often which I think should be the ultimate goal of any game. Thus, for me, dividing PCs from NPCs gets a "Hell yeah". For example, Solo Monsters. The idea of the BBEG has been with us since time immemorial but it never works well in D&D because even in 1E, THACO was tied to HD. But here's the thing, a fun BBEG has to be able to survive the attacks from multiple PCs (high HP) but at the same time, I don't want to auto-hit/TPK the party (high BAB/spellcasting level) 4E is saying to me as a GM. "Yes, we recognize what you need to make for a fun game, here's the solution" whereas the previous versions were "Well, here's what makes for a consistent world". It's the same thing with special abilities. I like using special abilities on monsters that can stand out but I don't necessarily want to have PCs utilizing them ALL the time. Another example, Supposedly, the 4E version of Improved Trip is akin to the Setting Sun school Trip manoeuvers in that they are limited to once an encounter. For many people, this breaks "realism" in that why can't I use it again? But I've run 3E with a chain tripping fighter and it becomes so damn tiresome that I purposely send creatures that can't be tripped as the effect of him with his Spiked Chain/Improved Trip combo was detrimental to the game itself. In 4E, if Improved Trip is an encounter power, I'm not going to go out of my way desiging encoutners just to screw the player over [/QUOTE]
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How Does "The Rules Aren't Physics" Fix Anything?
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