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General Tabletop Discussion
*Pathfinder & Starfinder
How Does "The Rules Aren't Physics" Fix Anything?
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<blockquote data-quote="AllisterH" data-source="post: 4162026" data-attributes="member: 51325"><p>Even here, I have to applaud this. The design recognizes that a monster is only going to be on-screen when I intentionally as a DM use it. If I use said monster, monster uses ability maybe once or twice and that's it. Whereas in 3.x, with Improved Trip, the fact that it could be spammed on the player side and thus making it annoying to such an extent that DMs purposely go out of their way to nerf it, is poor design.</p><p></p><p></p><p></p><p>To me though, that basically doesn't make a good GAME as the rules treat the world the same as the player and this ISN'T how the game is played. Getting back to SOLO monsters, the game itself needs to recognize that a BBEG that is intended to be a solo threat can NOT be designed using the same criteria that regular monsters/pcs use since it is operating under different assumptions.</p><p></p><p></p><p></p><p>Actually, in 4E, either one works. Healing Surges are limited on the character being healed so even if the encounter is under the xp budget (equivalent to a party facing an under their level CR creature), you can still drain a couple of healing surges from said party. </p><p></p><p>Repeat ad nauseum and even a 5th level party will have to retreat from 1st level kobolds much earlier than in any other edition.</p><p></p><p>In fact, sending low-level threats against the party works much better in 4E than any other edition since characters do have an innate limit to how much healing surges they can have.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4162026, member: 51325"] Even here, I have to applaud this. The design recognizes that a monster is only going to be on-screen when I intentionally as a DM use it. If I use said monster, monster uses ability maybe once or twice and that's it. Whereas in 3.x, with Improved Trip, the fact that it could be spammed on the player side and thus making it annoying to such an extent that DMs purposely go out of their way to nerf it, is poor design. To me though, that basically doesn't make a good GAME as the rules treat the world the same as the player and this ISN'T how the game is played. Getting back to SOLO monsters, the game itself needs to recognize that a BBEG that is intended to be a solo threat can NOT be designed using the same criteria that regular monsters/pcs use since it is operating under different assumptions. Actually, in 4E, either one works. Healing Surges are limited on the character being healed so even if the encounter is under the xp budget (equivalent to a party facing an under their level CR creature), you can still drain a couple of healing surges from said party. Repeat ad nauseum and even a 5th level party will have to retreat from 1st level kobolds much earlier than in any other edition. In fact, sending low-level threats against the party works much better in 4E than any other edition since characters do have an innate limit to how much healing surges they can have. [/QUOTE]
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How Does "The Rules Aren't Physics" Fix Anything?
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