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How does the wizard compare now?
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<blockquote data-quote="ppaladin123" data-source="post: 4775893" data-attributes="member: 60923"><p>The illusion spells added in Arcane Power provide for some serious control. Grasping Shadows is an amazing power to combine with psychic lock.</p><p></p><p>I agree that Wizards are (were) a bit weak in the encounter spell department but I think Arcane Power corrected that. There are now several encounter powers that blind, dominate, stun, and immobilize one or more enemies. Color spray remains a great option at low levels.</p><p></p><p>Wizards are still the kings of daily powers. Once you reach level 15 you can completely shut down (through sleep, domination, stunning, or various illusion effects) one enemy per encounter on a typical day if you use an orb.</p><p></p><p>I think the new illusionist and summoning wizards are highly flavorful. Arcane power corrected this problem. AP also finally allows you to create a elementalist wizard that focuses on one damage type (fire, cold, thunder, poison, etc.) almost exclusively.</p><p></p><p>I actually disagree with Dice4Hire about druids and invokers though. While druids are flavorful and interesting to play I find invokers to be totally bland and generic. They are mechanically sound but are probably my biggest disappointment with the PHB2.</p></blockquote><p></p>
[QUOTE="ppaladin123, post: 4775893, member: 60923"] The illusion spells added in Arcane Power provide for some serious control. Grasping Shadows is an amazing power to combine with psychic lock. I agree that Wizards are (were) a bit weak in the encounter spell department but I think Arcane Power corrected that. There are now several encounter powers that blind, dominate, stun, and immobilize one or more enemies. Color spray remains a great option at low levels. Wizards are still the kings of daily powers. Once you reach level 15 you can completely shut down (through sleep, domination, stunning, or various illusion effects) one enemy per encounter on a typical day if you use an orb. I think the new illusionist and summoning wizards are highly flavorful. Arcane power corrected this problem. AP also finally allows you to create a elementalist wizard that focuses on one damage type (fire, cold, thunder, poison, etc.) almost exclusively. I actually disagree with Dice4Hire about druids and invokers though. While druids are flavorful and interesting to play I find invokers to be totally bland and generic. They are mechanically sound but are probably my biggest disappointment with the PHB2. [/QUOTE]
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