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<blockquote data-quote="Big J Money" data-source="post: 8171209" data-attributes="member: 70533"><p>This is perhaps one more fact that is relevant: This will be an OSR style campaign. Characters are extremely quick to make, many aspects of a character are randomized (except their skills), and the adventures are lethal. It's more meant to be a game when the party guages each encounter with dangerous creatures and decides <em>how</em> to confront them (battle, parley, retreat, trickery, etc) in order to avoid an early death. I expect characters will still likely die often, but the expedition will live on and the Patrons will make their money. So it has a rather dark streak through it, but I still plan to take it casually and light-heartedly. When a PC dies, no big deal, make a new one. Hopefully this will be the one who lives on to fame and glory and has the opportunity to become a true hero (or whatever they want to become). It's not impossible, just challenging.</p></blockquote><p></p>
[QUOTE="Big J Money, post: 8171209, member: 70533"] This is perhaps one more fact that is relevant: This will be an OSR style campaign. Characters are extremely quick to make, many aspects of a character are randomized (except their skills), and the adventures are lethal. It's more meant to be a game when the party guages each encounter with dangerous creatures and decides [I]how[/I] to confront them (battle, parley, retreat, trickery, etc) in order to avoid an early death. I expect characters will still likely die often, but the expedition will live on and the Patrons will make their money. So it has a rather dark streak through it, but I still plan to take it casually and light-heartedly. When a PC dies, no big deal, make a new one. Hopefully this will be the one who lives on to fame and glory and has the opportunity to become a true hero (or whatever they want to become). It's not impossible, just challenging. [/QUOTE]
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