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<blockquote data-quote="Blue" data-source="post: 8171540" data-attributes="member: 20564"><p>"Here they take an oath to become indentured Treasure Hunters to begin a new life."</p><p></p><p>Why?</p><p></p><p>If all the players are on-board this can be a fine call to adventure. If the player's aren't bought-in it can get hairy. The scoundrel who would rather abscond with himself then replay this Life-Debt. The paladin who espouses liberty and see the whole system of indebted servants as effectively slavery. But still, you know your table so that's not a issue there -- as long as your player accept the premise you're good.</p><p></p><p>So it looks like lots of individual adventures. Are the portals always/regularly up and to the same places, or is where to go next out fo the character's hands?</p><p></p><p>As this well, you have a really in-game reason to allow any races/classes/etc. Heck, two players of the same race could be from different material planes and have different cultures and such. Lots of freedom. And the flip side to play with their expectations - you referenced Sliders and that did it some times. I remember one about the men being shirtless as a big crime.</p><p></p><p>The idea that they aren't allowed to own anything in the Well - does this mean that they need to keep separate equipment cache's for each realm, and anytime they go someplace new it's weaponless, armorless, material-component-less?</p><p></p><p>Question - is it just wealth, or do the patrons also gain fame and bragging rights? You could have a whole thing about betting on various expeditions by patrons, rival expedition teams that you can meet up with in other realms and may help you or may steal the idol from you, that sort of thing. And another layer.</p></blockquote><p></p>
[QUOTE="Blue, post: 8171540, member: 20564"] "Here they take an oath to become indentured Treasure Hunters to begin a new life." Why? If all the players are on-board this can be a fine call to adventure. If the player's aren't bought-in it can get hairy. The scoundrel who would rather abscond with himself then replay this Life-Debt. The paladin who espouses liberty and see the whole system of indebted servants as effectively slavery. But still, you know your table so that's not a issue there -- as long as your player accept the premise you're good. So it looks like lots of individual adventures. Are the portals always/regularly up and to the same places, or is where to go next out fo the character's hands? As this well, you have a really in-game reason to allow any races/classes/etc. Heck, two players of the same race could be from different material planes and have different cultures and such. Lots of freedom. And the flip side to play with their expectations - you referenced Sliders and that did it some times. I remember one about the men being shirtless as a big crime. The idea that they aren't allowed to own anything in the Well - does this mean that they need to keep separate equipment cache's for each realm, and anytime they go someplace new it's weaponless, armorless, material-component-less? Question - is it just wealth, or do the patrons also gain fame and bragging rights? You could have a whole thing about betting on various expeditions by patrons, rival expedition teams that you can meet up with in other realms and may help you or may steal the idol from you, that sort of thing. And another layer. [/QUOTE]
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