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How Does This Campaign Setting Sit With You?
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<blockquote data-quote="Big J Money" data-source="post: 8172070" data-attributes="member: 70533"><p>Yes, this exactly. My point was that the initial condition is that of impossibility. Now what are the players going to do about it? Keeping in mind that the level of power is so high here that their solution needs to be pretty clever, given that over aeons of this place's existence nobody else (including the Overlord) having cracked its shell yet. I'm completely fine with them making attempts and failing. There is no guarantee. Since this is considered an optional goal (there is no need for them to do it to complete an adventure) there is nothing lost if they never figure it out. I can all but guarantee that they won't be able to formulate a working plan until they at least have the resources of a very high level party.</p><p></p><p>Another way to think about this is that trying to discover The Well or break through its innate secrecy would be like a character in Star Wars trying to "turn off" the force across the galaxy; to wipe it completely out of existence so that nobody can use it anymore. That kind of scenario would usually not be a part of any Star Wars stoy because it goes against the point of having the force in the first place and its role in the setting. That being said, maybe there could be a character who makes it their goal to do so: they hate the force, or the jedi or the sith so much that they spend years trying to hatch a plan to eradicate the force. That would not be an adventure for low level Star Wars characters, however!</p><p></p><p>All the being said... there is something to admit about the fact that when I presented this setting, some peoples' minds immediately went to "how can I break it?" So I either need to present the campaign in a way that the players understand and are ok with how The Well operates, or I need to rethink this piece.</p></blockquote><p></p>
[QUOTE="Big J Money, post: 8172070, member: 70533"] Yes, this exactly. My point was that the initial condition is that of impossibility. Now what are the players going to do about it? Keeping in mind that the level of power is so high here that their solution needs to be pretty clever, given that over aeons of this place's existence nobody else (including the Overlord) having cracked its shell yet. I'm completely fine with them making attempts and failing. There is no guarantee. Since this is considered an optional goal (there is no need for them to do it to complete an adventure) there is nothing lost if they never figure it out. I can all but guarantee that they won't be able to formulate a working plan until they at least have the resources of a very high level party. Another way to think about this is that trying to discover The Well or break through its innate secrecy would be like a character in Star Wars trying to "turn off" the force across the galaxy; to wipe it completely out of existence so that nobody can use it anymore. That kind of scenario would usually not be a part of any Star Wars stoy because it goes against the point of having the force in the first place and its role in the setting. That being said, maybe there could be a character who makes it their goal to do so: they hate the force, or the jedi or the sith so much that they spend years trying to hatch a plan to eradicate the force. That would not be an adventure for low level Star Wars characters, however! All the being said... there is something to admit about the fact that when I presented this setting, some peoples' minds immediately went to "how can I break it?" So I either need to present the campaign in a way that the players understand and are ok with how The Well operates, or I need to rethink this piece. [/QUOTE]
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