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How does this look for a companion character for a low-damage party?
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<blockquote data-quote="Kannon" data-source="post: 5655216" data-attributes="member: 95097"><p>Er, yeah, that's supposed to be. It's a maptools character copy-paste, so I screwed something up there. Auto does not change the description, apparently.</p><p></p><p>Perhaps companion character is the wrong word. It's essentially a surrogate PC. We had one player have to leave the campaign semi-permanently, so it went from a brief guest character to a full on PC mid-design. (And mid-post, incidentally.)</p><p></p><p>We had two strikers, a ranger and a rogue, (Your point still stands, though, they took the strikers because we already had leaders and defenders.) the rogue had to bow out, though.</p><p></p><p>I also tried lowering the HP of monsters, but there were still knock-on effects of less friendly targets to soak up damage, only one character actually in melee, so on. End result was combat was a bit less fun overall.</p><p></p><p>Overall, it's worked pretty well so far. As the party's only melee striker, he doesn't grab the spotlight as much. Especially as he's somewhat of a glass cannon. And the player with the character that feels the least effective in combat has control of him anyway.</p><p></p><p>All that aside, he's worth it just for the hilarity that ensues. After the barbarian landed a massive, and I mean _MASSIVE_ 3w crit on the encounter power on the big baddie, and the baddie, in turn, missed 4 attacks in a row, with that -4 penalty to all defenses. (Minor attack, standard, elven accuracy, action point, all missed.). The response? "Thog get no comeuppance!"</p></blockquote><p></p>
[QUOTE="Kannon, post: 5655216, member: 95097"] Er, yeah, that's supposed to be. It's a maptools character copy-paste, so I screwed something up there. Auto does not change the description, apparently. Perhaps companion character is the wrong word. It's essentially a surrogate PC. We had one player have to leave the campaign semi-permanently, so it went from a brief guest character to a full on PC mid-design. (And mid-post, incidentally.) We had two strikers, a ranger and a rogue, (Your point still stands, though, they took the strikers because we already had leaders and defenders.) the rogue had to bow out, though. I also tried lowering the HP of monsters, but there were still knock-on effects of less friendly targets to soak up damage, only one character actually in melee, so on. End result was combat was a bit less fun overall. Overall, it's worked pretty well so far. As the party's only melee striker, he doesn't grab the spotlight as much. Especially as he's somewhat of a glass cannon. And the player with the character that feels the least effective in combat has control of him anyway. All that aside, he's worth it just for the hilarity that ensues. After the barbarian landed a massive, and I mean _MASSIVE_ 3w crit on the encounter power on the big baddie, and the baddie, in turn, missed 4 attacks in a row, with that -4 penalty to all defenses. (Minor attack, standard, elven accuracy, action point, all missed.). The response? "Thog get no comeuppance!" [/QUOTE]
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Community
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How does this look for a companion character for a low-damage party?
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