I'm trying to put together something really really simple, like a step above freeform RP simple and thought this might be good for it. I'd appreciate any input or tweaks you guys might think would be good but simplicity is the key right now.
Roll a d6 and compare the result to the the following:
1 - Critical Failure: You screwed up big time in some unforeseen way that's left you much worse off than when you started.
2 - Simple Failure: You screwed up but you can still recover if you try hard enough.
3 - Neutral Result: You didn't go forward but you didn't slip back either, keep trying!
4 - Simple Success: You succeeded and achieved your intended goal but nothing more.
5 - Critical Success: You succeeded spectacularly and you're reaping the benefits in unexpected ways.
6 - Wild Dice: Roll again, See GM for details.
I'm not sure what to with the wild dice that would keep things simple for the players (and me but mostly the players) and I haven't done much messing around with d6 related systems to have character generation covered.
Would it make sense to have their characters rank themselves from 1-5 (mimicking the success ladder) in generic skills or have them choice specific things and work out some other way to grade the character's abilities?
Thanks in advance
Roll a d6 and compare the result to the the following:
1 - Critical Failure: You screwed up big time in some unforeseen way that's left you much worse off than when you started.
2 - Simple Failure: You screwed up but you can still recover if you try hard enough.
3 - Neutral Result: You didn't go forward but you didn't slip back either, keep trying!
4 - Simple Success: You succeeded and achieved your intended goal but nothing more.
5 - Critical Success: You succeeded spectacularly and you're reaping the benefits in unexpected ways.
6 - Wild Dice: Roll again, See GM for details.
I'm not sure what to with the wild dice that would keep things simple for the players (and me but mostly the players) and I haven't done much messing around with d6 related systems to have character generation covered.
Would it make sense to have their characters rank themselves from 1-5 (mimicking the success ladder) in generic skills or have them choice specific things and work out some other way to grade the character's abilities?
Thanks in advance