Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How does Thrane actually fight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RealAlHazred" data-source="post: 6748853" data-attributes="member: 25818"><p><strong>Originally posted by Hellcow:</strong></p><p></p><p></p><p></p><p>I'd have to disagree here. </p><p></p><p>What Cyre's money buys is the best that can be bought, which means what Cannith has to offer. The trick is that what Cannith has to offer is available to all nations. Cyre, for example, had <em>more</em> warforged, but every nation fielded warforged units. </p><p></p><p>On the other hand, as the seat of the Arcane Congress, Aundair had access to whatever unique arcane magic Galifar had been developing. As the military seat of the Silver Flame, Thrane had access to military applications of divine magic that Cannith couldn't duplicate. Karrnath was the ancestral seat of Galifar's military and had the longest martial culture, meaning heirloom magic arms and armor... and later in the war, you have the use of necromancy. </p><p></p><p>Cyre certainly had the best and most expensive mercs. They had MORE of Cannith's arms than anyone else, and these things allowed them to survive. And I agree that their elite special ops units would be very impressive, because they could afford to twink them out to a crazy degree. But I don't think that overall, their forces were the most "high tech". To me, that distinction falls to Aundair - which is why Aundair remained a viable player in the war despite its smaller size and population. </p><p></p><p>And in terms of "their mercs were close", especially at the start of the war, I'd say the mercs were far better. Mercenaries are a huge factor in Cyre's favor. Set aside the warforged, and you have the following: </p><p>* The Valenar: The typical Valenar were the equal of most nation's elite forces, and their elite forces were essentially without peer. Of course, their impact is limited by their numbers, but Cyre's essential monopoly on the Valenar was a boon to begin with... even though it didn't work out so well at the end. </p><p>* The Blademark: Here's another place where money matters. Anyone could purchase Deneith services, but Cyre could step in at the start and purchase the best they had to offer. Just as Aundair had some tricks Cannith didn't, the soldiers of each nation had some tricks Deneith didn't. But Deneith's best were certainly some of the best on Khorvaire, and Cyre got the best. </p><p>* The Goblins: An entirely unexpected force capable of inspiring a certain level of fear by virtue of being unknown and inhuman. And even the strongest human can't match the might of a strong bugbear. The Darguuls were raiders and shock troops, but they were an important factor in catching Breland off-guard on what it expected to be an easy front.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6748853, member: 25818"] [b]Originally posted by Hellcow:[/b] I'd have to disagree here. What Cyre's money buys is the best that can be bought, which means what Cannith has to offer. The trick is that what Cannith has to offer is available to all nations. Cyre, for example, had [i]more[/i] warforged, but every nation fielded warforged units. On the other hand, as the seat of the Arcane Congress, Aundair had access to whatever unique arcane magic Galifar had been developing. As the military seat of the Silver Flame, Thrane had access to military applications of divine magic that Cannith couldn't duplicate. Karrnath was the ancestral seat of Galifar's military and had the longest martial culture, meaning heirloom magic arms and armor... and later in the war, you have the use of necromancy. Cyre certainly had the best and most expensive mercs. They had MORE of Cannith's arms than anyone else, and these things allowed them to survive. And I agree that their elite special ops units would be very impressive, because they could afford to twink them out to a crazy degree. But I don't think that overall, their forces were the most "high tech". To me, that distinction falls to Aundair - which is why Aundair remained a viable player in the war despite its smaller size and population. And in terms of "their mercs were close", especially at the start of the war, I'd say the mercs were far better. Mercenaries are a huge factor in Cyre's favor. Set aside the warforged, and you have the following: * The Valenar: The typical Valenar were the equal of most nation's elite forces, and their elite forces were essentially without peer. Of course, their impact is limited by their numbers, but Cyre's essential monopoly on the Valenar was a boon to begin with... even though it didn't work out so well at the end. * The Blademark: Here's another place where money matters. Anyone could purchase Deneith services, but Cyre could step in at the start and purchase the best they had to offer. Just as Aundair had some tricks Cannith didn't, the soldiers of each nation had some tricks Deneith didn't. But Deneith's best were certainly some of the best on Khorvaire, and Cyre got the best. * The Goblins: An entirely unexpected force capable of inspiring a certain level of fear by virtue of being unknown and inhuman. And even the strongest human can't match the might of a strong bugbear. The Darguuls were raiders and shock troops, but they were an important factor in catching Breland off-guard on what it expected to be an easy front. [i][/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How does Thrane actually fight?
Top