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How does Thrane actually fight?
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<blockquote data-quote="RealAlHazred" data-source="post: 6748856" data-attributes="member: 25818"><p><strong>Originally posted by DoctorBadWolf:</strong></p><p></p><p></p><p></p><p>Odd. IMO, it doesn't make sense for them to <em>not</em> have their own R&D efforts, outside of what Cannith can provide. </p><p></p><p>I mean, it's not like they don't know that any toy they buy from Cannith is also being sold to every other nation. Further, it's not like there aren't artificers and other arcanists, even brilliant ones, that don't work for Cannith. </p><p></p><p>I can also see them turning useful people from other nations over to their side through sheer force of money. So I don't think that any arcane resource, in terms of a person's abilities (other than dragonmarks, obviously) that another nation has make sense to not have a few turncoats in Cyre who once had access to that knowledge base. In other words, I assume that Cyre had a few turncoats from the Congress that stole magical secrets to pay their way into a richly appointed Manse in Cyre. </p><p></p><p>I've always thought that Aundair remained viable because they just have the most arcane spellcasters, and magically buffed up troops. </p><p></p><p>Cyre, to me, keeps in the fight by having a solution to partially counter each nation's strength. Small units trained to take out casters, generals, etc. Where Thrane has the English longbowmen, Cyre has exploding arrows. Where Karnnath has the seat of military discipline, Cyre has new schools of tactics where strategies are thought up for the unique skill set of the Cyran military, and mercs with completely different abilities and tactics. None of these things are enough, by themselves, but together they make a military that is never at a loss as to how to respond to it's enemies. </p><p></p><p>All, IMO, of course. That's just what makes sense to me, because IMO if mercs and more of the tech that everyone else has are their main resources, they should have been stomped into the ground within the first decade of the war.</p><p></p><p></p><p><strong>Originally posted by DoctorBadWolf:</strong></p><p></p><p></p><p></p><p>Their normal army also wasn't that large. It's entirely reasonable to think that they were better equiped. It doesn't take much to out-equip nations that have a fraction your wealth. As you said, they had the artificers, they had the cash, and tech, money and small numbers almost always leads to very well equipped, high tech military units. It also leads to very specialized units, rather than trying to have a strong infantry to field, for instance. </p><p></p><p>The idea that their regular troops couldn't stand up to the troops of other nations just...doesn't work, honestly. Mercs alone <em>cannot</em> explain 100 years of not getting overrun. </p><p></p><p>Re: naval power: it's reasonable to think that they would have privateers, as well, to disrupt the naval power and trade of other nations. </p><p></p><p>I also see the Cyran govt. funding R&D like crazy, and fielding new weapons before anyone else, so we agree on the cuttin edge thing.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6748856, member: 25818"] [b]Originally posted by DoctorBadWolf:[/b] Odd. IMO, it doesn't make sense for them to [i]not[/i] have their own R&D efforts, outside of what Cannith can provide. I mean, it's not like they don't know that any toy they buy from Cannith is also being sold to every other nation. Further, it's not like there aren't artificers and other arcanists, even brilliant ones, that don't work for Cannith. I can also see them turning useful people from other nations over to their side through sheer force of money. So I don't think that any arcane resource, in terms of a person's abilities (other than dragonmarks, obviously) that another nation has make sense to not have a few turncoats in Cyre who once had access to that knowledge base. In other words, I assume that Cyre had a few turncoats from the Congress that stole magical secrets to pay their way into a richly appointed Manse in Cyre. I've always thought that Aundair remained viable because they just have the most arcane spellcasters, and magically buffed up troops. Cyre, to me, keeps in the fight by having a solution to partially counter each nation's strength. Small units trained to take out casters, generals, etc. Where Thrane has the English longbowmen, Cyre has exploding arrows. Where Karnnath has the seat of military discipline, Cyre has new schools of tactics where strategies are thought up for the unique skill set of the Cyran military, and mercs with completely different abilities and tactics. None of these things are enough, by themselves, but together they make a military that is never at a loss as to how to respond to it's enemies. All, IMO, of course. That's just what makes sense to me, because IMO if mercs and more of the tech that everyone else has are their main resources, they should have been stomped into the ground within the first decade of the war. [b]Originally posted by DoctorBadWolf:[/b] Their normal army also wasn't that large. It's entirely reasonable to think that they were better equiped. It doesn't take much to out-equip nations that have a fraction your wealth. As you said, they had the artificers, they had the cash, and tech, money and small numbers almost always leads to very well equipped, high tech military units. It also leads to very specialized units, rather than trying to have a strong infantry to field, for instance. The idea that their regular troops couldn't stand up to the troops of other nations just...doesn't work, honestly. Mercs alone [i]cannot[/i] explain 100 years of not getting overrun. Re: naval power: it's reasonable to think that they would have privateers, as well, to disrupt the naval power and trade of other nations. I also see the Cyran govt. funding R&D like crazy, and fielding new weapons before anyone else, so we agree on the cuttin edge thing. [/QUOTE]
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