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How does tithing work?
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<blockquote data-quote="Janx" data-source="post: 5930620" data-attributes="member: 8835"><p>Your logic is sound, but the Paladin might have legal grounds to object on the basis that he is not necessarily an employee or vassal of the church, but a highly motivated follower who donates his time and resources to church causes.</p><p></p><p>From a player standpoint, it may be total bullcrap to accept that my Paladin PC doesn't actually own or get to keep the gear he finds, but the other players do.</p><p></p><p>Furthermore, it sets a precedent that the Paladin is more a slave of the church than an individual with personal property rights. Which is a concept even cavemen had of "this club is mine!" and "this woman is mine!" which puts it into common law acceptance.</p><p></p><p>The church's legal claim to treasure/items may only be extended in the same way that any employer of a mission may have over salvage rights. If the Paladin found or bought a magic sword with his own money, it is his sword. If the church gave him the money or the sword, it is the church's sword. If the church financed the misssion to explore the dungeon, they may have salvage rights to any loot found. If they did not commision, fund or supply the quest, they have no such rights to the loot.</p><p></p><p>Therefore, the church only has such rights to tithing as can be expected from any parishoner/church member, which is an honest donation from each member based on a portion of their wealth.</p><p></p><p>I would steer clear of ruling the Paladin PC has less property rights than other PCs because the class just doesn't compensate enough for it and there is no indication that the Paladin is specifically an employee/vassal of the church, merely a zealous volunteer blessed by his deity. The church should not abuse that except as some plot point for the paladin to solve. Because it puts an honerous meta-game tax on one PC that nobody else has to put up with. It's bad enough he has to hand in 10% of his cash as part of the class design.</p></blockquote><p></p>
[QUOTE="Janx, post: 5930620, member: 8835"] Your logic is sound, but the Paladin might have legal grounds to object on the basis that he is not necessarily an employee or vassal of the church, but a highly motivated follower who donates his time and resources to church causes. From a player standpoint, it may be total bullcrap to accept that my Paladin PC doesn't actually own or get to keep the gear he finds, but the other players do. Furthermore, it sets a precedent that the Paladin is more a slave of the church than an individual with personal property rights. Which is a concept even cavemen had of "this club is mine!" and "this woman is mine!" which puts it into common law acceptance. The church's legal claim to treasure/items may only be extended in the same way that any employer of a mission may have over salvage rights. If the Paladin found or bought a magic sword with his own money, it is his sword. If the church gave him the money or the sword, it is the church's sword. If the church financed the misssion to explore the dungeon, they may have salvage rights to any loot found. If they did not commision, fund or supply the quest, they have no such rights to the loot. Therefore, the church only has such rights to tithing as can be expected from any parishoner/church member, which is an honest donation from each member based on a portion of their wealth. I would steer clear of ruling the Paladin PC has less property rights than other PCs because the class just doesn't compensate enough for it and there is no indication that the Paladin is specifically an employee/vassal of the church, merely a zealous volunteer blessed by his deity. The church should not abuse that except as some plot point for the paladin to solve. Because it puts an honerous meta-game tax on one PC that nobody else has to put up with. It's bad enough he has to hand in 10% of his cash as part of the class design. [/QUOTE]
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