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How does your group determine ability scores?
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<blockquote data-quote="Mannahnin" data-source="post: 8657274" data-attributes="member: 7026594"><p>Current 5E group is point-buy.</p><p></p><p>In my OD&D and OSE groups it's 3d6 down the line, DM may allow a re-roll for a really sad set.</p><p></p><p>In the 5TD campaign I am running I had the players use the book rules (humans 3d6 down the line but may swap any two, demi-humans get special methods) but required re-rolling if the total modifiers came out to a negative number. One downside is that I didn't love how it sometimes required multiple re-rolls. No one's had to make a new character for a while, so I haven't revised it. I may substitute the next option, the next time someone makes a human.</p><p></p><p>The latest version I quite like for old school is 3d6 down the line but you may "flip/mirror" the set, subtracting all values (in order) from 21. This gives you two options while only rolling once, and eliminates "hopeless" characters, as any terrible set can be an above average set.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8657274, member: 7026594"] Current 5E group is point-buy. In my OD&D and OSE groups it's 3d6 down the line, DM may allow a re-roll for a really sad set. In the 5TD campaign I am running I had the players use the book rules (humans 3d6 down the line but may swap any two, demi-humans get special methods) but required re-rolling if the total modifiers came out to a negative number. One downside is that I didn't love how it sometimes required multiple re-rolls. No one's had to make a new character for a while, so I haven't revised it. I may substitute the next option, the next time someone makes a human. The latest version I quite like for old school is 3d6 down the line but you may "flip/mirror" the set, subtracting all values (in order) from 21. This gives you two options while only rolling once, and eliminates "hopeless" characters, as any terrible set can be an above average set. [/QUOTE]
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