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How does your group determine ability scores?
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<blockquote data-quote="Bacon Bits" data-source="post: 8657367" data-attributes="member: 6777737"><p>Mix of all three.</p><p></p><p>I'm in a group of 5-8 players at more or less the same table for the past 25 years. We rotate GMs, so things vary. Some of our DMs like high powered characters. Some of them like certain methods because it's what we used in 2e, when stats didn't matter quite so much.</p><p></p><p>In order of most popular to least:</p><ol> <li data-xf-list-type="ol">Our traditional method: Roll 4d6 drop 1 until you roll a 16 or better. That's your first stat. Then roll 4d6 drop 1 five more times. This is your array.</li> <li data-xf-list-type="ol">As #1, but generate 2 to 3 sets and choose which one you like. If (or when for some DMs) your character dies, your next character comes from the next array until you've used them all.</li> <li data-xf-list-type="ol">Each player generates one array as #1, then each player can choose any array any player rolled.</li> <li data-xf-list-type="ol">Point buy in some flavor.</li> <li data-xf-list-type="ol">Card pool. Take 12 cards and deal them into 6 piles of 2 cards. Turn each pair over and add them up for your stat. Sometimes you're allowed to exchange any two cards. Sometimes we use this method without racial bonuses entirely. It's actually pretty difficult to build a deck for this as small changes make big differences. Typical decks:<br /> High power: 9, 9, 8, 8, 7, 7, 6, 6, 5, 5, 4, 4.<br /> Medium power: 9, 8, 8, 7, 7, 6, 6, 6, 5, 5, 4, 4.</li> <li data-xf-list-type="ol">Fixed array.</li> <li data-xf-list-type="ol">As #1, but roll 2d6+6 instead of 4d6 drop 1. Just <em>weird.</em></li> </ol><p>All random events must be witnessed by the DM or another player. This is usually not an issue because we typically generate characters during the first session.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8657367, member: 6777737"] Mix of all three. I'm in a group of 5-8 players at more or less the same table for the past 25 years. We rotate GMs, so things vary. Some of our DMs like high powered characters. Some of them like certain methods because it's what we used in 2e, when stats didn't matter quite so much. In order of most popular to least: [LIST=1] [*]Our traditional method: Roll 4d6 drop 1 until you roll a 16 or better. That's your first stat. Then roll 4d6 drop 1 five more times. This is your array. [*]As #1, but generate 2 to 3 sets and choose which one you like. If (or when for some DMs) your character dies, your next character comes from the next array until you've used them all. [*]Each player generates one array as #1, then each player can choose any array any player rolled. [*]Point buy in some flavor. [*]Card pool. Take 12 cards and deal them into 6 piles of 2 cards. Turn each pair over and add them up for your stat. Sometimes you're allowed to exchange any two cards. Sometimes we use this method without racial bonuses entirely. It's actually pretty difficult to build a deck for this as small changes make big differences. Typical decks: High power: 9, 9, 8, 8, 7, 7, 6, 6, 5, 5, 4, 4. Medium power: 9, 8, 8, 7, 7, 6, 6, 6, 5, 5, 4, 4. [*]Fixed array. [*]As #1, but roll 2d6+6 instead of 4d6 drop 1. Just [I]weird.[/I] [/LIST] All random events must be witnessed by the DM or another player. This is usually not an issue because we typically generate characters during the first session. [/QUOTE]
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