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How does your group determine ability scores?
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<blockquote data-quote="UngeheuerLich" data-source="post: 8657413" data-attributes="member: 59057"><p>I had the luck of two exceptional stat arrays (3x16s) and one quite bad one (maximum stat: 1x14, lowest stat 10).</p><p>I actually were allowed to reroll my bad array and rolled another exceptional array. But I decided to take the low one and optimized the fun of that character.</p><p></p><p>In the two exceptional cases I decided to play a fighter and a melee wizard, two classes that don't scale too much with above average stats. So if you have a social contract that allows high and low array characters to play at the same table, and allow the choice to reject a low stat then there should never be a problem.</p><p></p><p>If of course, all you care is combat performance and there is no appropriate social contract, then rolling is a bad idea.</p><p></p><p>Edit: just to clarify: there are different kinds of playstyles, some place more value in numerical balance as others and some care more about optimization. It is important to make it clear before playing how important those aspects are. In games, where everyone is expected to have characters that oull their own weight, I'd prefer point buy over rolling because of the reasons mentioned above by other posters.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8657413, member: 59057"] I had the luck of two exceptional stat arrays (3x16s) and one quite bad one (maximum stat: 1x14, lowest stat 10). I actually were allowed to reroll my bad array and rolled another exceptional array. But I decided to take the low one and optimized the fun of that character. In the two exceptional cases I decided to play a fighter and a melee wizard, two classes that don't scale too much with above average stats. So if you have a social contract that allows high and low array characters to play at the same table, and allow the choice to reject a low stat then there should never be a problem. If of course, all you care is combat performance and there is no appropriate social contract, then rolling is a bad idea. Edit: just to clarify: there are different kinds of playstyles, some place more value in numerical balance as others and some care more about optimization. It is important to make it clear before playing how important those aspects are. In games, where everyone is expected to have characters that oull their own weight, I'd prefer point buy over rolling because of the reasons mentioned above by other posters. [/QUOTE]
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