Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How does your group determine ability scores?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 7034872" data-source="post: 8657589"><p>On one hand I favor the position of those here who dislike huge variations in PC stats, but on the other hand I do still like having players roll for stats. Seems a bit off to hold both those preferences, right? Lemme explain it.</p><p></p><p>The described dilemma faced by [USER=6801845]Oofta[/USER]'s wife put a sour taste in my mouth; I don't think I would ever respond to her situation in that way as DM or want to play a PC under a DM who did. We're all supposed to be bonding with each other around the table and, if not being or becoming friends, at least being mutually friend<em>ly,</em> aren't we? I take <span style="font-family: 'tahoma'">"Yes"</span> as an axiomatic premise and will not entertain forms of play that do not. So that whole situation with her sucked. Accordingly, no <span style="font-family: 'tahoma'">"3d6 in order as rolled and if you don't like it, suck it up, babycakes!"</span> Not in my games, thank you.</p><p></p><p>But now on the other side I don't really want a point-buy system, either. As DM, I'd always be happy to <em>allow</em> a player to use that option, but I don't want to enforce it on everyone. A lot of players enjoy the excitement of rolling for stats in the initial character build and I think the randomness it introduces does give each player an interesting range of possibilities and dilemmas to solve that we wouldn't find in point-buy. For instance, I have a player who rolled very high on his primary stat, but also very low on WIS. This has resulted in some wildly entertaining game play when decisions about diplomacy and social interaction are made, because he's intentionally playing this guy to be very, very tone deaf in the social universe. We had another player who rolled a FIVE for his character's INT and yessir, he conscientiously played that character to be dumb as a fence post. It was great. I want players to have this opportunity for wild-and-woolly characters whose woolliness is not just by choice, but by design. Having at least some really low stats facilitates this.</p><p></p><p>So here's what we've done in my current campaign: I let them roll 4d6 and drop 1d6 <em>seven</em> times instead of six. They each then discarded their lowest stat. I still kind of dislike that approach, though, because it feels a little too soft and cuddly. The next time I DM, I think I'll go for rolling all six stats with 4d6 and drop 1d6, but have them do the whole sequence twice (or even roll once and build the other with point-buy). They'll then choose whichever of the two sets of stats they prefer. What's the advantage to this? Well, it preserves the excitement and randomness of rolling, but it also keeps alive the very real possibility of one's favorite set including one or two stats that are notably low. Min/maxers can go for broke with that, but players who shy away from major weaknesses in their characters don't have to.</p><p></p><p>Anyway, this is where my head is today.</p></blockquote><p></p>
[QUOTE="Guest 7034872, post: 8657589"] On one hand I favor the position of those here who dislike huge variations in PC stats, but on the other hand I do still like having players roll for stats. Seems a bit off to hold both those preferences, right? Lemme explain it. The described dilemma faced by [USER=6801845]Oofta[/USER]'s wife put a sour taste in my mouth; I don't think I would ever respond to her situation in that way as DM or want to play a PC under a DM who did. We're all supposed to be bonding with each other around the table and, if not being or becoming friends, at least being mutually friend[I]ly,[/I] aren't we? I take [FONT=tahoma]"Yes"[/FONT] as an axiomatic premise and will not entertain forms of play that do not. So that whole situation with her sucked. Accordingly, no [FONT=tahoma]"3d6 in order as rolled and if you don't like it, suck it up, babycakes!"[/FONT] Not in my games, thank you. But now on the other side I don't really want a point-buy system, either. As DM, I'd always be happy to [I]allow[/I] a player to use that option, but I don't want to enforce it on everyone. A lot of players enjoy the excitement of rolling for stats in the initial character build and I think the randomness it introduces does give each player an interesting range of possibilities and dilemmas to solve that we wouldn't find in point-buy. For instance, I have a player who rolled very high on his primary stat, but also very low on WIS. This has resulted in some wildly entertaining game play when decisions about diplomacy and social interaction are made, because he's intentionally playing this guy to be very, very tone deaf in the social universe. We had another player who rolled a FIVE for his character's INT and yessir, he conscientiously played that character to be dumb as a fence post. It was great. I want players to have this opportunity for wild-and-woolly characters whose woolliness is not just by choice, but by design. Having at least some really low stats facilitates this. So here's what we've done in my current campaign: I let them roll 4d6 and drop 1d6 [I]seven[/I] times instead of six. They each then discarded their lowest stat. I still kind of dislike that approach, though, because it feels a little too soft and cuddly. The next time I DM, I think I'll go for rolling all six stats with 4d6 and drop 1d6, but have them do the whole sequence twice (or even roll once and build the other with point-buy). They'll then choose whichever of the two sets of stats they prefer. What's the advantage to this? Well, it preserves the excitement and randomness of rolling, but it also keeps alive the very real possibility of one's favorite set including one or two stats that are notably low. Min/maxers can go for broke with that, but players who shy away from major weaknesses in their characters don't have to. Anyway, this is where my head is today. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How does your group determine ability scores?
Top