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How does your group determine ability scores?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8659762" data-attributes="member: 7025508"><p>I always use some sort of point buy. My current one uses heavily modified one.</p><p></p><p>[SPOILER]Assign 14, 12, 12, 12, 10, 8. Add 10 points, up to a maximum of 16. (No escalating cost. One point per ability point.)</p><p></p><p>No racial bonuses, these are replaced by different species having different favoured and strongly favoured abilities.</p><p>Favoured ability may start at 17.</p><p>Strongly favoured ability may start at 18, must start with at least 10.</p><p></p><p>And this is combined levelling ASIs always being two +1s, no single +2 allowed, so it is not stupid to start with an odd score.</p><p></p><p>The aim was to get more well rounded characters with some decent stats in their non-main scores, and it mostly worked. Though I'm still not perfectly satisfied with this system. [/SPOILER]</p><p></p><p>As for sameyness, like several people have observed, it is mainly the ability to assign the scores the way you want that does that. With rolling and assigning you're mostly just randomising the chracter power, not what sort of chracter they are. You might as well randomise the starting level.</p><p></p><p>So yeah, if you want random characters, a better way would be to randomise the stat placement, or alternatively just choose the race and class randomly.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8659762, member: 7025508"] I always use some sort of point buy. My current one uses heavily modified one. [SPOILER]Assign 14, 12, 12, 12, 10, 8. Add 10 points, up to a maximum of 16. (No escalating cost. One point per ability point.) No racial bonuses, these are replaced by different species having different favoured and strongly favoured abilities. Favoured ability may start at 17. Strongly favoured ability may start at 18, must start with at least 10. And this is combined levelling ASIs always being two +1s, no single +2 allowed, so it is not stupid to start with an odd score. The aim was to get more well rounded characters with some decent stats in their non-main scores, and it mostly worked. Though I'm still not perfectly satisfied with this system. [/SPOILER] As for sameyness, like several people have observed, it is mainly the ability to assign the scores the way you want that does that. With rolling and assigning you're mostly just randomising the chracter power, not what sort of chracter they are. You might as well randomise the starting level. So yeah, if you want random characters, a better way would be to randomise the stat placement, or alternatively just choose the race and class randomly. [/QUOTE]
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