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How does your group handle a character's Hit Points?
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<blockquote data-quote="Liquidsabre" data-source="post: 1636077" data-attributes="member: 15635"><p>The poll on stat rolling methods reminded me of the different ways folk go about handling the two most important generated numbers for characters: Stats and Hit Points.</p><p></p><p>I wanted to share one of the recent changes I introduced to my group, long unsatisfied with HP rolling methods (even re-rolling 1's). The player rolls their character's new hit die as normal but in addition, behind the DM screen I roll the character's hit die as well. Now the player chooses: take their own roll or my concealed one. We've had loads of fun with this method already, from both sides of the DM screen. I get to watch my players squirm a bit with the tantalizing morsel of a hidden roll that "could" be revealed (for some reason they enjoy this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ), at the same when very poor rolls are made they always go for the Dm-roll, which usually is better. This has nearly (though not entirely) elminated neat character builds gimped by low HP rolls and when low rolls are made on *both* dice, all consider it simply "meant to be" and so ordained by the dice gods.</p><p></p><p>So I just wanted to hear what methods other groups are currently using at their game table.</p><p></p><p>Happy Gaming!</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1636077, member: 15635"] The poll on stat rolling methods reminded me of the different ways folk go about handling the two most important generated numbers for characters: Stats and Hit Points. I wanted to share one of the recent changes I introduced to my group, long unsatisfied with HP rolling methods (even re-rolling 1's). The player rolls their character's new hit die as normal but in addition, behind the DM screen I roll the character's hit die as well. Now the player chooses: take their own roll or my concealed one. We've had loads of fun with this method already, from both sides of the DM screen. I get to watch my players squirm a bit with the tantalizing morsel of a hidden roll that "could" be revealed (for some reason they enjoy this :p ), at the same when very poor rolls are made they always go for the Dm-roll, which usually is better. This has nearly (though not entirely) elminated neat character builds gimped by low HP rolls and when low rolls are made on *both* dice, all consider it simply "meant to be" and so ordained by the dice gods. So I just wanted to hear what methods other groups are currently using at their game table. Happy Gaming! [/QUOTE]
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How does your group handle a character's Hit Points?
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